För andra gången den här veckan släpper speltillverkaren Valve en uppdatering till Counter-Strike 2. Under natten till torsdagen släpptes den senaste uppdateringen som tar helt och hållet fokus på att fixa olika typer av buggar.
Uppdateringens release notes innehåller 16 punkter och samtliga uppdateringar rör olika mindre justeringar som ska rätta till buggar i spelet. Det rör sig om flera olika typer av buggar men gemensamt för flera av punkterna är att de rör en justering som gör att ljudet av fotsteg på flera kartor justerats.
Fullständiga patch notes:
Uppdateringens release notes innehåller 16 punkter och samtliga uppdateringar rör olika mindre justeringar som ska rätta till buggar i spelet. Det rör sig om flera olika typer av buggar men gemensamt för flera av punkterna är att de rör en justering som gör att ljudet av fotsteg på flera kartor justerats.
Release Notes for today are up: https://t.co/FI1DAc76QP
— CS2 (@CounterStrike) December 7, 2023
Fullständiga patch notes:
[ GAMEPLAY ]
- Fixed an issue where the player's shadow would sometimes show the incorrect animation state
- Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)
- Various animation system optimizations
- Various minor bug fixes to demo playback
[ UI ]
- Fixed a bug where starting pistols weren't showing in the Pistols tab of the Equipment view
- Fixed an issue where silencers would not be shown on weapons when held by characters in the UI
[ MAPS ]
Mirage:
- Fixed a gap under the door at Middle
Anubis:
- Added a grenade clip to the wall at Bridge
Vertigo:
- Changed the collision properties on railings to emit the correct footstep sounds
Nuke:
- Fix for the sun material not blooming and adjusted the size of the material
- Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
- Fixed a visibility bug at Garage when looking towards Hell
- Changed the collision properties on railings to emit the correct footstep sounds
Inferno:
- Changed the collision properties on railings to emit the correct footstep sounds
- Fixed an issue where some chimney models would disappear in the skybox
Dust2:
- Changed the collision properties on railings to emit the correct footstep sounds
- Fixed an issue where the player's shadow would sometimes show the incorrect animation state
- Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)
- Various animation system optimizations
- Various minor bug fixes to demo playback
[ UI ]
- Fixed a bug where starting pistols weren't showing in the Pistols tab of the Equipment view
- Fixed an issue where silencers would not be shown on weapons when held by characters in the UI
[ MAPS ]
Mirage:
- Fixed a gap under the door at Middle
Anubis:
- Added a grenade clip to the wall at Bridge
Vertigo:
- Changed the collision properties on railings to emit the correct footstep sounds
Nuke:
- Fix for the sun material not blooming and adjusted the size of the material
- Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
- Fixed a visibility bug at Garage when looking towards Hell
- Changed the collision properties on railings to emit the correct footstep sounds
Inferno:
- Changed the collision properties on railings to emit the correct footstep sounds
- Fixed an issue where some chimney models would disappear in the skybox
Dust2:
- Changed the collision properties on railings to emit the correct footstep sounds