Tja.
Har sysslat med mapping i ungefär 2 år.. Nu har jag fått en bärbar att göra maps på, men alla maps jag gör laggar! Man får 10-15 fps.
Mapsen jag gör från den stationära laggar inte på den bärbara datorn.
Använder Valve Hammer Tools med ZHLT complier.
Logg:
** Executing...
** Command: Change Directory
** Parameters: D:\\\\Spel\ ;\\\Steam\\ ;\\steamapps\\ \\fredrik839\\ \\counter-strike
** Executing...
** Command: Copy File
** Parameters: "d:\\\\mina dokument\\\\Ma pping\\\\tabor t.map" "D:\\\\Spel 2;\\\Steam\ 2;\\steamapps\\ ;\\fredrik839\\ ;\\counter-strike\ \\\cstrike_swedish \\\\maps\& #92;\\tabort.map"
** Executing...
** Command: D:\\\\MINADO~1 \\\\Mapping 2;\\\hlcsg.exe
** Parameters: "D:\\\\Spel 2;\\\Steam\ 2;\\steamapps\\ ;\\fredrik839\\ ;\\counter-strike\ \\\cstrike_swedish \\\\maps\& #92;\\tabort"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\\\\MINADO~1 \\\\Mapping 2;\\\hlcsg.exe D:\\\\Spel\ ;\\\Steam\\ ;\\steamapps\\ \\fredrik839\\ \\counter-strike\& #92;\\cstrike_swedish& #92;\\\maps\&# 92;\\tabort
Entering D:\\\\Spel\ ;\\\Steam\\ ;\\steamapps\\ \\fredrik839\\ \\counter-strike\& #92;\\cstrike_swedish& #92;\\\maps\&# 92;\\tabort.map
Current hlcsg Settings
Name | Setting | Default
---------------------|------ -----|------------------------ -
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
30%... (0.03 seconds)
Using Wadfile: \\\\mina dokument\\\\ma pping\\\\cstri ke.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \\\\mina dokument\\\\ma pping\\\\decal s.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \\\\mina dokument\\\\ma pping\\\\halfl ife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \\\\mina dokument\\\\ma pping\\\\liqui ds.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.06 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: d:\\\\MINADO~1 \\\\Mapping 2;\\\hlbsp.exe
** Parameters: "D:\\\\Spel 2;\\\Steam\ 2;\\steamapps\\ ;\\fredrik839\\ ;\\counter-strike\ \\\cstrike_swedish \\\\maps\& #92;\\tabort"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: d:\\\\MINADO~1 \\\\Mapping 2;\\\hlbsp.exe D:\\\\Spel\ ;\\\Steam\\ ;\\steamapps\\ \\fredrik839\\ \\counter-strike\& #92;\\cstrike_swedish& #92;\\\maps\&# 92;\\tabort
Current hlbsp Settings
Name | Setting | Default
-------------------|-------- ---|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 49 (0.00 seconds)
BSP generation successful, writing portal file 'D:\\\\Sp el\\\\Steam 2;\\\steamapps\ ;\\\fredrik839\ ;\\\counter-strike \\\\cstrike_sw edish\\\\maps& #92;\\\tabort.prt& #039;
SolidBSP [hull 1] 50 (0.00 seconds)
SolidBSP [hull 2] 50 (0.00 seconds)
SolidBSP [hull 3] 50 (0.02 seconds)
0.06 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: d:\\\\MINADO~1 \\\\Mapping 2;\\\hlvis.exe
** Parameters: "D:\\\\Spel 2;\\\Steam\ 2;\\steamapps\\ ;\\fredrik839\\ ;\\counter-strike\ \\\cstrike_swedish \\\\maps\& #92;\\tabort"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: d:\\\\MINADO~1 \\\\Mapping 2;\\\hlvis.exe D:\\\\Spel\ ;\\\Steam\\ ;\\steamapps\\ \\fredrik839\\ \\counter-strike\& #92;\\cstrike_swedish& #92;\\\maps\&# 92;\\tabort
16 portalleafs
35 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-------- ---|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%. ..60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%. ..60%...70%...80%...90%... (0.00 seconds)
average leafs visible: 12
g_visdatasize:64 compressed from 32
0.00 seconds elapsed
----- END hlvis -----
** Executing...
** Command: d:\\\\MINADO~1 \\\\Mapping 2;\\\hlrad.exe
** Parameters: "D:\\\\Spel 2;\\\Steam\ 2;\\steamapps\\ ;\\fredrik839\\ ;\\counter-strike\ \\\cstrike_swedish \\\\maps\& #92;\\tabort"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: d:\\\\MINADO~1 \\\\Mapping 2;\\\hlrad.exe D:\\\\Spel\ ;\\\Steam\\ ;\\steamapps\\ \\fredrik839\\ \\counter-strike\& #92;\\cstrike_swedish& #92;\\\maps\&# 92;\\tabort
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|------- --------------|--------------- ----------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'd:\\\\MI NADO~1\\\\Mapp ing\\\\lights. rad']
[59 texlights parsed from 'd:\\\\MI NADO~1\\\\Mapp ing\\\\lights. rad']
162 faces
Create Patches : 1777 base patches
0 opaque faces
29127 square feet [4194304.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
----- END hlrad -----
Tack på förhand.
#6 Hahaha, var skryter jag? Och var skrev jag att jag inte har en kraftfull dator nog?
Howto Fix: Put some lights in the map.
#9 Om du hade sysslat med mapping hade du antagligen förstått vad det gäller.
#21 Jag har testat, hjälpte inte.
sen använder du inte dessa .wad vilket gör att du BÖR ta bort dem innan du gör om till .bsp
Using Wadfile: \\\\mina dokument\\\\ma pping\\\\cstri ke.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \\\\mina dokument\\\\ma pping\\\\decal s.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)Using Wadfile: \\\\mina dokument\\\\ma pping\\\\liqui ds.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
utöver de så sparar i .map och inte .rmf som vad jag vet är bättre?