Tja.
Har sysslat med mapping i ungefär 2 år.. Nu har jag fått en bärbar att göra maps på, men alla maps jag gör laggar! Man får 10-15 fps.
Mapsen jag gör från den stationära laggar inte på den bärbara datorn.
Använder Valve Hammer Tools med ZHLT complier.
Tack på förhand.
** Command: Change Directory
** Parameters: D:\Spel\Steam\steamapps\fr edrik839\counter-strike
** Executing...
** Command: Copy File
** Parameters: "d:\mina dokument\Mapping\tabort.map " "D:\Spel\Steam\steamapps\ fredrik839\counter-strike\cs trike_swedish\maps\tabort.ma p"
** Executing...
** Command: D:\MINADO~1\Mapping\hlcsg.e xe
** Parameters: "D:\Spel\Steam\steamapps\ fredrik839\counter-strike\cs trike_swedish\maps\tabort"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\MINADO~1\Mapping\hlcsg.e xe D:\Spel\Steam\steamapps\fr edrik839\counter-strike\cstr ike_swedish\maps\tabort
Entering D:\Spel\Steam\steamapps\fr edrik839\counter-strike\cstr ike_swedish\maps\tabort.map
Current hlcsg Settings
Name | Setting | Default
---------------------| -----------|------------------ -------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%... (0.02 seconds)
SetModelCenters:
50%. .. (0.00 seconds)
CSGBrush:
30%... (0.02 seconds)
Using Wadfile: \mina dokument\mapping\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \mina dokument\mapping\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \mina dokument\mapping\halflife.wa d
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \mina dokument\mapping\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: d:\MINADO~1\Mapping\hlbsp.e xe
** Parameters: "D:\Spel\Steam\steamapps\ fredrik839\counter-strike\cs trike_swedish\maps\tabort"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: d:\MINADO~1\Mapping\hlbsp.e xe D:\Spel\Steam\steamapps\fr edrik839\counter-strike\cstr ike_swedish\maps\tabort
Current hlbsp Settings
Name | Setting | Default
-------------------|-- ---------|-------------------- -----
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 49 (0.00 seconds)
BSP generation successful, writing portal file 'D:\Spel\Steam\steamapps\ fredrik839\counter-strike\cs trike_swedish\maps\tabort.pr t'
SolidBSP [hull 1] 50 (0.00 seconds)
SolidBSP [hull 2] 50 (0.00 seconds)
SolidBSP [hull 3] 50 (0.00 seconds)
0.02 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: d:\MINADO~1\Mapping\hlvis.e xe
** Parameters: "D:\Spel\Steam\steamapps\ fredrik839\counter-strike\cs trike_swedish\maps\tabort"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: d:\MINADO~1\Mapping\hlvis.e xe D:\Spel\Steam\steamapps\fr edrik839\counter-strike\cstr ike_swedish\maps\tabort
16 portalleafs
35 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-- ---------|-------------------- -----
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%.. .30%...40%...50%...60%...70%.. .80%...90%... (0.00 seconds)
LeafThread:
10%...20% ...30%...40%...50%...60%...70% ...80%...90%... (0.00 seconds)
average leafs visible: 12
g_visdatasize:64 compressed from 32
0.00 seconds elapsed
----- END hlvis -----
** Executing...
** Command: d:\MINADO~1\Mapping\hlrad.e xe
** Parameters: "D:\Spel\Steam\steamapps\ fredrik839\counter-strike\cs trike_swedish\maps\tabort"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: d:\MINADO~1\Mapping\hlrad.e xe D:\Spel\Steam\steamapps\fr edrik839\counter-strike\cstr ike_swedish\maps\tabort
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|- --------------------|--------- ----------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'd:\MINADO~1\Mapping\light s.rad']
[59 texlights parsed from 'd:\MINADO~1\Mapping\light s.rad']
162 faces
Create Patches : 1777 base patches
0 opaque faces
29127 square feet [4194304.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
----- END hlrad -----
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( 64,-384, 0)
SolidBSP [hull 2] 48 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ ( 64,-384, 0)
SolidBSP [hull 3] 48 (0.00 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 64,-384, 0)
0.03 seconds elapsed
Om du har mappat i 2 år så borde du ju kunna läsa en log...
Får du en läcka så kan inte ljuset kompileras på rätt sätt och det innebär en bana som är "fullbright" och har väldigt dålig fps.
kör en "load pointfile" >
leta upp din entity som listas i loggen (info_player_deathmatch) >
följ linjen till läckan >
fixa problemen
eftersom du hållt på med mapping i två år så tycker jag itne att jag ska behöva förklara bättre....... borde egentligen inte förklara alls menmen
Btw antar jag att det indikerar att jag inte gjorde ett tak på den mapen.
du är itne ens värd hjälp >.<