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Wrath of the Lich King

Postat av BrollaN- den 21 Maj 2008, 02:55
50 kommentarer · 448 träffar
Ursäkta om detta visats tidigare, här är lite leakad information om wTLK:


General

The continent of Northrend is now available! To travel there, visit

one of four transportation masters in either Orgrimmar, Undercity,

Theramore,or Menethil Harbor.

Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.

NPC Transportation Locations

Horde:



* Undercity to Vengeance Landing (Howling Fjord)

* Orgrimmar to Warsong Hold (Borean Tundra)



Alliance:



* Menethil Harbor to Valgarde (Holwing Fjord)

* Theramore Valiance Keep (Borean Tundra)



World Environment Zones



* The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, and Grizzly Hills



Dungeons

The following dungeons are available for testing:



* Howling Fjord: Utgarde Keep (70-72)

* Howling Fjord: Utgarde Pinnacle (80)

* Borean Tundra: The Nexus (70-72)

* Grizzly Hills: Drak’Tharon Keep (74-76)


Pictures

Arthas

http://img147.imageshack.us/im g147/3682/arthasmh7.png

http://img216.imageshack.us/im g216/8456/arthasxi2.png

http://img214.imageshack.us/im g214/8489/arthaslichkingundead gd0.png

http://img291.imageshack.us/im g291/3500/screenshot100hm9.png

Arthas Dancing

http://www.vimeo.com/1039256

Frostmourne

http://img147.imageshack.us/im g147/9590/frostju5.png

Northrend

http://farm4.static.flickr.com /3102/2501540299_a33c09523a.jp g

http://img177.imageshack.us/im g177/5328/wowscrnshot052008030 154zs7.jpg

Installation

http://img174.imageshack.us/im g174/1059/installip3.jpg

http://img168.imageshack.us/im g168/61/wotlkpm8.png

Loading Screen

http://farm4.static.flickr.com /3211/2501540447_021af39d13.jp g

http://i25.tinypic.com/vfje5l. png

http://i27.tinypic.com/ifcs9s. png

http://i28.tinypic.com/bezvcm. png

http://i29.tinypic.com/11vtedz .png

Mounts

http://farm3.static.flickr.com /2032/2501540517_66f455c268.jp g

Northrend Ice Giant

http://img530.imageshack.us/im g530/5189/ntgiantow5.jpg

Dragonblight

http://img225.imageshack.us/im g225/1056/dragonblighthv3.jpg

http://img222.imageshack.us/im g222/7184/dragonshrinego8.jpg

Deathknight

Gnome - http://img142.imageshack.us/im g142/8048/testzq9.jpg

Human - http://img80.imageshack.us/img 80/7591/testxl4.jpg

Human (+helm) - http://img177.imageshack.us/im g177/668/screenshot05200802162 7kz4.jpg

All horde races - http://img93.imageshack.us/img 93/6779/forthehordeqj3.jpg

Night elf - http://i184.photobucket.com/al bums/x31/Philly088/WoWScrnShot _051908_214333.jpg

Dwarf - http://i184.photobucket.com/al bums/x31/Philly088/WoWScrnShot _051908_213707.jpg

Draeni - http://img408.imageshack.us/my .php?image=wowscrnshot05190819 3518cp4.jpg

Catapult

http://img300.imageshack.us/im g300/6407/catapaultuy1.jpg

WotLK Main Title

http://rapidshare.com/files/11 6188155/WotLK_main_title.mp3.h tmlSpells & Talents

Deathknight spells:



* Army of the Dead - Summons an entire legion of your best Ghouls to fight by your side.

* Death and Decay -

${$m1+$AP*0.039} shadow damage inflicted every $t1 sec to all targets

in the effected area for $d. Has a chance to cause affected targets to

cower in fear.

* Black Ice - Increases your Frost and Shadow spell damage by $s1%.

* Dirge - Whenever

you kill a diseased target that yields experiance or honor you have a

5% chance of the corpse riding as a free Ghoul. You can have a maximum

of 2 Ghouls at one time.

* Chromatic Rune Mastery

- Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance

of converting into a Chromatic Rune. This Rune counts as a Blood, Frost

or Unholy Rune. Lasts 10 sec.

* Degeneration -

Instantly attack the target, dealing $s1% weapon damage and inflicting

a disease dealing ${$m2*7} over $48428d. This disease will corrupt an

existing heal over time spell, removing it and dramatically increasing

the damage dealt. While afflicted by this disease, other heal over time

effects on the target will have no effect.

* Degeneration -

"Instantly attack the target, dealing $s1% weapon damage and inflicting

a disease dealing ${$m2*7} over $48428d. This disease will corrupt an

existing heal over time spell, removing it and dramatically increasing

the damage dealt. While afflicted by this disease, other heal over time

effects on the target will have no effect."

* Dancing Runeblade - Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.

* Hungering Cold - A

wave of cold leeches all heat from the earth, freezing all enemies in

the cone-shaped area, and causing 10 damage per Runic Power. The frozen

terrain persists for 1 sec per 10 Runic Power and will freeze enemies

that attempt to cross it.

* Unholy Blight - A

creeping swarm of unholy insects surrounds the caster for a 10 yard

radius. All enemies caught in the swarm take 120 damage and are plagued

with a disease that can stack up to 3 times. Lasts for 1 sec per 10

Runic Power.

* Corpse Explosion - "Target a corpse, causing it to explode for 12 damage per 10 Runic Power to all enemies within 10 yards."

* Mark of Blood (spell or talent?)

- "Place a Mark of Blood on an enemy or ally. Whenever the marked

target is healed, all party members receive a fraction of that healing.

If a marked target that grants experience or honor is killed, all party

members are healed for 10% of their total health. Each person can be

healed for a maximum of 3000 per Mark."



Deathknight talents:



* Spell Deflection - Reduces all spell damage taken by $s1% for 10 sec following a successful parry.

* Bladed Armor - You gain $s1 attack power for every 1000 points of your armor value.

* (Unknown name) -

Whenever you kill an enemy that grants experience or honor, you

generate Runic Power. In addition, Runic Power takes longer to decay

outside of combat.

* Bone Armor - "The

caster is surrounded by 4 whirling bones. Each bone reduces the damage

from the next spell or melee attack by 40% but is then consumed. Lasts

5 min."

* Chromatic Rune Mastery

- "Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance

of converting into a Chromatic Rune. This Rune counts as a Blood, Frost

or Unholy Rune. Lasts 10 sec."

* Rage of Rivendare - You do 2% additional weapon damage to diseased targets. 9 2 Unholy

* Tundra Stalker - "You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold."

* Icy Touch (talent?)

- "Launches an Icy Touch at every enemy within 40 yards, dealing 4

damage per Runic Power to each target and causing a high amount of

threat."

* (Unknown name) -

"When the diseases you inflicted upon an enemy target cause damage,

there is a 15% chance the disease will instead damage all enemies

within 8 yards. This damage will not cancel spells normally cancelled

when targets take damage."



Rogue spells/talents:



* Shadow Slash -

Instantly teleports to a target doing $494a1% weapon damage and then

teleporting to up to 2 additional enemies. Each teleport increases the

damage dealt by 1s%.

* Clone - Allows the

Rogue to vanish from sight, entering an improved Stealth mode, but

leaving behind a clone. The clone lasts for 12 seconds and has 4753d%

of rogue's health.

* (Unknown name) -

Finishing move that causes damage and incapacitates the target. Any

directly damaging attack will revive the target. Causes more damage and

lasts longer per combo point:

* 1 point : ${$b1*1+$m1+$mw}-${$b1*1+$M1+$ MW} damage, 2 sec

* 2 points: ${$b1*2+$m1+$mw}-${$b1*2+$M1+$ MW} damage, 3 sec

* 3 points: ${$b1*3+$m1+$mw}-${$b1*3+$M1+$ MW} damage, 4 sec

* 4 points: ${$b1*4+$m1+$mw}-${$b1*4+$M1+$ MW} damage, 5 sec

* 5 points: ${$b1*5+$m1+$mw}-${$b1*5+$M1+$ MW} damage, 6 sec



Warrior spells/talents:



* Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack $s2% slower then normal. (Talent?)

* Strength of Arms - Increases your Strength and total health by $s1%.

* Shockwave - "Sends

a wave of force in front of the warrior, causing ${$m3/100*$AP} damage

(based on attack power) and stunning all enemy targets within $a1 yards

in a frontal cone for $d. This ability causes a high amount of threat."

* Heroic Leap -

"Leap through the air and slam down on all enemies within $a3 yards of

the target area, causing $s2% weapon damage and dazing them for $d."

* Sword and Board -

When your Devastate and Shield Slam abilities deal damage they have a

$h% chance of refreshing the cooldown of your Shield Slam ability and

reducing its cost by $50227s1% for $50227d.

* (Unknown name) -

,"Reduces damage taken by the target of your Intervene ability by

$46946s1% for $46946d. In addition, your Charge, Intercept and

Intervene abilities have a 33%/66%/100% chance to remove all movement

impairing effects when used."

* Traumatize? - "Your normal melee critical strikes increase the effectiveness of Bleed effects on the target by $46856s1% for $46856d."

* _Bladestorm-

Instantly Whirlwind all nearby targets and for the next $d you will

perform a whirlwind attack every $t1 seconds. While under the effects

of Bladestorm, you can move but cannot perform any other attacks or

abilities but you do not feel pity or remorse or fear and you cannot be

stopped unless killed.



Mage spells/talents:



* Arcane Barrage - "Launches several missiles at the enemy target, causing $s1 Arcane damage."

* Burnout -

Increases your spell critical damage bonus with all Fire spells by $s1%

but every time you critical with a Fire spell you lose an additional

$44450s1% of your total mana.

* Living Bomb - The

caster becomes a living bomb, causing $44459s1 Fire damage to all

enemies within $44459a1 yards every $44457t1 sec. After $44457t2 sec, a

fiery explosion occurs causing an additional $44461s1 Fire damage to

all enemies within $44461a1 yards.

* Chilled to the Bone

- Increases the damage caused by your Frostbolt and Ice Lance spells by

$s1% and reduces the movement speed of all chilled targets by an

additional $s2%.

* Deep Freeze - Stuns the target for $d. Only usable on Frozen targets.

* New food = sweet potato pie and strudles

* New water = ??

* Netherwind Presence

- Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball,

Frostbolt and Frostfire Bolt spells a $h% chance to cause the next

Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant.

* (Unknown name) -

"Breathes a ball of fire at an enemy, dealing $s1 Fire damage. The ball

explodes on impact, sending burning fragments at enemies within

$50235a1 yards of the target. Each fragment deals $50235s1 Fire damage."



Druid spells/talents



* Living Seed - When

you gain a critical effect from your Swiftmend, Regrowth, Nourish or

Healing Touch spell you have a $h% chance to plant a Living Seed on the

target for $s1% of the amount healed. The Living Seed will bloom when

the target is next attacked. Lasts $48504d.

* Spark of Nature- "Increases the critical effect chance of your Swiftmend and Nourish spells by $s1%."

* Improved Tree of Life- "Increases your Armor while in Tree of Life Form by $s1%, and increases the effect of your Bark's Blessing by $s2%"

* Nature's Fury -

"Converts $s2% of your bonus healing into bonus spell damage. In

addition, your Wrath and Starfire spells have a $h% chance of applying

the Nature's Fury debuff on the target. The Nature's Fury debuff

increases Nature and Arcane damage done to the target by 2%. Lasts 10

sec. Stacks up to 3 times.

* Starfall - "You

summon a flurry of stars from the sky on all targets within 30 yards of

the caster, each doing $50288s1 Arcane damage, and an additional

$50294s1 Arcane to all nearby targets within 10 yards. Maximum 20

stars. Lasts $d."

* Infected Wounds -

Your Shred, Maul and Mangle attacks have a $h% chance to cause an

Infected Wound in the target. The Infected Wound reduces the movement

speed and casting speed of the target by $48482s1%. Stacks up to 5

times. Lasts $48482d.

* Berserk - Removes

all Stun, Fear, Snare and Movement Impairing Effects and increases your

energy regeneration rate by 100% while in Cat form, and increases your

total health by 20% while in Bear form. After the effect ends, the

health is lost. Effect lasts 20 seconds.

* Flourish - "Heals

friendly party or raid members within $a1 yards of the target for $o1

over $d. The healing is applied quickly at first, and slows down as the

Flourish reaches its full duration."

* Improved Moonkin Form Rank 1-3

- "Your Moonkin Aura also causes affected targets to have a $s1% chance

to gain $50172s1% spell haste when they critically hit with spells for

$50172d seconds. This effect cannot occur more than once every few

seconds."



Shaman spells/talents



* Mind Shock -

Shocks an enemy with concussive force, inflicting Nature damage and

slowing attack and casting speeds by $s2% for $d.Time between attacks

increased by $s2%.

* Temporal Rift -

Channels a temporal rift on an enemy target for $d. While trapped in

the rift, all damage done to the target is increased by $s1%. In

addition, for every 2000 damage done to a target affected by Temporal

Rift, 1 Shock Charge is generated.

* (Unknown name) -

"Halts the passage of time, freezing all enemies within $r1 in place

for $d. This attack applies 5 Shock Charges to each affected target

* Typhoon - "You

summon a violent Typhoon that does $48611s1 Nature damage when in

contact with hostile targets, slowing their movement speed by

$48609s2%. If hit twice from the same Typhoon, the enemy will be

knocked back 5 yards. Typhoon will travel 20 yards and last up to $d."

[unsure if this is shaman or druid]



Priest spells/talents



* Growing Pains -

Converts $s3% of your bonus healing into bonus spell damage. In

addition, your Mind Flay has a $h% chance to refresh the duration of

your Shadow Word: Pain on the target.

* Dispersion- You

disperse into pure shadow energy, reducing all damage taken by $s1%.

You are unable to attack or cast spells, but you regenerate $s2% health

and mana every 1 sec for $d.

* Persecution - Gives your Holy damage spells a $h% chance to Incapacitate the target for $47654d

* Mind Rot - Drains $o1 mana from the target over $d.Mana drain, $s1 points every 5 seconds.

* Mind Twisting - "Deals $s1 damage and knocks the targets up in the air."

* Nightmare -

"Assault the target's mind, causing a powerful nightmare that deals $s2

Shadow damage to all enemies within 10 yards of the target. Lasts $d."

* Rapture - Causes

your party members to gain mana equal to ${$m1/2}.1% of the healing

done by your Greater Heal, Flash Heal and Penance spells.

* Divine Providence - "Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by $s1%."

* Guardian Spirit -

"Calls upon a guardian spirit to heal and watch over the friendly

target. The spirit heals the target for 624 every 2 sec, and also

prevents the target from dying by sacrificing itself. Lasts $48151d."

* Growing Pains -

"Converts $s3% of your bonus healing into bonus spell damage. In

addition, your Mind Flay has a $h% chance to refresh the duration of

your Shadow Word: Pain on the target."



Warlock spells/talents



* Everlasting Affliction

- Your Corruption, Siphon Life and Seed of Corruption spells gain an

additional $s2% of your bonus spell damage effects, and your Drain Life

and Shadow Bolt spells have a $h% chance to reset the duration of your

Corruption spell on the target.

* Atrocity - "You

devastate the area, causing Corruption (Rank Cool to all targets within

15 yards. In addition, your Corruption spell will do 434 Shadow damage

to the target when it finishes its duration."

* Unknown - "While

the Succubus is active, physical attacks done to you or your Succubus

have a chance to heal you or your Succubus instead of doing damage. The

healing caused by Love Struck will not exceed 50% of the Warlock or

Succubus' total health. This effect has a 6 second cooldown."

* Demonic Pact -

Increases your Spirit by $s1% while your Demon is active. In addition,

your pet attacks have a $s2% chance to increase your party's total

Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090d.

* Metamorphosis -

"You transform into a Demon, with full health and mana. While in Demon

Form, you gain Demonic abilities and your armor is increased to 360%,

but your pet no longer is summoned."

* When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts $d.

* Eternal Flames -

Your Searing Pain and Incinerate spells have a $h% chance to refresh

the duration of your Immolate spell on the target, and increases the

critical strike damage of your Destruction spells by an additional $s2%.

* Decimate - Your

next Shadow or Fire spell is instant cast, and does damage in the form

of Chaos damage, ignoring all resistances, absorption, and immunity

mechanics. After the end of the Decimated cast, you become exhausted,

disabling you from casting a spell of the same school for 3 sec.

* Haunt - You send a

corrupted soul into the target, doing $s1 damage over 2 sec. Haunt will

continue to travel between targets who suffer from your Corruption

spell. After traveling from up to three targets, the corrupted soul

will return to you, healing you for 50% of the total damage done."



Paladin



* Martyr - "Redirect all harmful spells directed at friendly targets to yourself for $d."


Professions

• The following tradeskills are available to train up to 450: First Aid, Herbalism, Mining, and Skinning.

Enchanting



* Enchant Cloak - Haste: "Permanently enchant a cloak to increase haste rating by 20. Requires a level 60 or higher item."

* Enchant Cloak -

Wisdom: "Permanently enchant a cloak to reduce threat slightly and

increase Spirit by 10. Requires a level 60 or higher item."

* Enchant Cloak - Mighty Armor: "Permanently enchant a cloak to give 225 additional armor. Requires a level 60 or higher item."

* Enchant Chest - Exceptional Health: "Permanently enchant chest armor to increase health by 275. Requires a level 60 or higher item."

* Enchant Chest - Greater Defense: "Permanently enchant chest armor to increase defense rating by 16. Requires a level 60 or higher item."

* Enchant Boots -

Tuskar's Vitality: "Permanently enchant boots to give a minor movement

speed increase and 15 Stamina. Requires a level 60 or higher level

item."


Items

Oily Coat - "Summons and dismisses a rideable Warp Stalker. This is a very fast mount."


Det var det, say w00t if you enjoyed it!


Kom ihåg att detta är Alpha-stage, och inget är säkert.
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