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Wrath of the Lich King
Postat av BrollaN- den 21 Maj 2008, 02:55
50 kommentarer · 448 träffar
Ursäkta om detta visats tidigare, här är lite leakad information om wTLK:
General
The continent of Northrend is now available! To travel there, visit
one of four transportation masters in either Orgrimmar, Undercity,
Theramore,or Menethil Harbor.
Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
NPC Transportation Locations
Horde:
* Undercity to Vengeance Landing (Howling Fjord)
* Orgrimmar to Warsong Hold (Borean Tundra)
Alliance:
* Menethil Harbor to Valgarde (Holwing Fjord)
* Theramore Valiance Keep (Borean Tundra)
World Environment Zones
* The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, and Grizzly Hills
Dungeons
The following dungeons are available for testing:
* Howling Fjord: Utgarde Keep (70-72)
* Howling Fjord: Utgarde Pinnacle (80)
* Borean Tundra: The Nexus (70-72)
* Grizzly Hills: Drak’Tharon Keep (74-76)
Pictures
Arthas
http://img147.imageshack.us/im g147/3682/arthasmh7.png
http://img216.imageshack.us/im g216/8456/arthasxi2.png
http://img214.imageshack.us/im g214/8489/arthaslichkingundead gd0.png
http://img291.imageshack.us/im g291/3500/screenshot100hm9.png
Arthas Dancing
http://www.vimeo.com/1039256
Frostmourne
http://img147.imageshack.us/im g147/9590/frostju5.png
Northrend
http://farm4.static.flickr.com /3102/2501540299_a33c09523a.jp g
http://img177.imageshack.us/im g177/5328/wowscrnshot052008030 154zs7.jpg
Installation
http://img174.imageshack.us/im g174/1059/installip3.jpg
http://img168.imageshack.us/im g168/61/wotlkpm8.png
Loading Screen
http://farm4.static.flickr.com /3211/2501540447_021af39d13.jp g
http://i25.tinypic.com/vfje5l. png
http://i27.tinypic.com/ifcs9s. png
http://i28.tinypic.com/bezvcm. png
http://i29.tinypic.com/11vtedz .png
Mounts
http://farm3.static.flickr.com /2032/2501540517_66f455c268.jp g
Northrend Ice Giant
http://img530.imageshack.us/im g530/5189/ntgiantow5.jpg
Dragonblight
http://img225.imageshack.us/im g225/1056/dragonblighthv3.jpg
http://img222.imageshack.us/im g222/7184/dragonshrinego8.jpg
Deathknight
Gnome - http://img142.imageshack.us/im g142/8048/testzq9.jpg
Human - http://img80.imageshack.us/img 80/7591/testxl4.jpg
Human (+helm) - http://img177.imageshack.us/im g177/668/screenshot05200802162 7kz4.jpg
All horde races - http://img93.imageshack.us/img 93/6779/forthehordeqj3.jpg
Night elf - http://i184.photobucket.com/al bums/x31/Philly088/WoWScrnShot _051908_214333.jpg
Dwarf - http://i184.photobucket.com/al bums/x31/Philly088/WoWScrnShot _051908_213707.jpg
Draeni - http://img408.imageshack.us/my .php?image=wowscrnshot05190819 3518cp4.jpg
Catapult
http://img300.imageshack.us/im g300/6407/catapaultuy1.jpg
WotLK Main Title
http://rapidshare.com/files/11 6188155/WotLK_main_title.mp3.h tmlSpells & Talents
Deathknight spells:
* Army of the Dead - Summons an entire legion of your best Ghouls to fight by your side.
* Death and Decay -
${$m1+$AP*0.039} shadow damage inflicted every $t1 sec to all targets
in the effected area for $d. Has a chance to cause affected targets to
cower in fear.
* Black Ice - Increases your Frost and Shadow spell damage by $s1%.
* Dirge - Whenever
you kill a diseased target that yields experiance or honor you have a
5% chance of the corpse riding as a free Ghoul. You can have a maximum
of 2 Ghouls at one time.
* Chromatic Rune Mastery
- Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance
of converting into a Chromatic Rune. This Rune counts as a Blood, Frost
or Unholy Rune. Lasts 10 sec.
* Degeneration -
Instantly attack the target, dealing $s1% weapon damage and inflicting
a disease dealing ${$m2*7} over $48428d. This disease will corrupt an
existing heal over time spell, removing it and dramatically increasing
the damage dealt. While afflicted by this disease, other heal over time
effects on the target will have no effect.
* Degeneration -
"Instantly attack the target, dealing $s1% weapon damage and inflicting
a disease dealing ${$m2*7} over $48428d. This disease will corrupt an
existing heal over time spell, removing it and dramatically increasing
the damage dealt. While afflicted by this disease, other heal over time
effects on the target will have no effect."
* Dancing Runeblade - Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.
* Hungering Cold - A
wave of cold leeches all heat from the earth, freezing all enemies in
the cone-shaped area, and causing 10 damage per Runic Power. The frozen
terrain persists for 1 sec per 10 Runic Power and will freeze enemies
that attempt to cross it.
* Unholy Blight - A
creeping swarm of unholy insects surrounds the caster for a 10 yard
radius. All enemies caught in the swarm take 120 damage and are plagued
with a disease that can stack up to 3 times. Lasts for 1 sec per 10
Runic Power.
* Corpse Explosion - "Target a corpse, causing it to explode for 12 damage per 10 Runic Power to all enemies within 10 yards."
* Mark of Blood (spell or talent?)
- "Place a Mark of Blood on an enemy or ally. Whenever the marked
target is healed, all party members receive a fraction of that healing.
If a marked target that grants experience or honor is killed, all party
members are healed for 10% of their total health. Each person can be
healed for a maximum of 3000 per Mark."
Deathknight talents:
* Spell Deflection - Reduces all spell damage taken by $s1% for 10 sec following a successful parry.
* Bladed Armor - You gain $s1 attack power for every 1000 points of your armor value.
* (Unknown name) -
Whenever you kill an enemy that grants experience or honor, you
generate Runic Power. In addition, Runic Power takes longer to decay
outside of combat.
* Bone Armor - "The
caster is surrounded by 4 whirling bones. Each bone reduces the damage
from the next spell or melee attack by 40% but is then consumed. Lasts
5 min."
* Chromatic Rune Mastery
- "Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance
of converting into a Chromatic Rune. This Rune counts as a Blood, Frost
or Unholy Rune. Lasts 10 sec."
* Rage of Rivendare - You do 2% additional weapon damage to diseased targets. 9 2 Unholy
* Tundra Stalker - "You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold."
* Icy Touch (talent?)
- "Launches an Icy Touch at every enemy within 40 yards, dealing 4
damage per Runic Power to each target and causing a high amount of
threat."
* (Unknown name) -
"When the diseases you inflicted upon an enemy target cause damage,
there is a 15% chance the disease will instead damage all enemies
within 8 yards. This damage will not cancel spells normally cancelled
when targets take damage."
Rogue spells/talents:
* Shadow Slash -
Instantly teleports to a target doing $494a1% weapon damage and then
teleporting to up to 2 additional enemies. Each teleport increases the
damage dealt by 1s%.
* Clone - Allows the
Rogue to vanish from sight, entering an improved Stealth mode, but
leaving behind a clone. The clone lasts for 12 seconds and has 4753d%
of rogue's health.
* (Unknown name) -
Finishing move that causes damage and incapacitates the target. Any
directly damaging attack will revive the target. Causes more damage and
lasts longer per combo point:
* 1 point : ${$b1*1+$m1+$mw}-${$b1*1+$M1+$ MW} damage, 2 sec
* 2 points: ${$b1*2+$m1+$mw}-${$b1*2+$M1+$ MW} damage, 3 sec
* 3 points: ${$b1*3+$m1+$mw}-${$b1*3+$M1+$ MW} damage, 4 sec
* 4 points: ${$b1*4+$m1+$mw}-${$b1*4+$M1+$ MW} damage, 5 sec
* 5 points: ${$b1*5+$m1+$mw}-${$b1*5+$M1+$ MW} damage, 6 sec
Warrior spells/talents:
* Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack $s2% slower then normal. (Talent?)
* Strength of Arms - Increases your Strength and total health by $s1%.
* Shockwave - "Sends
a wave of force in front of the warrior, causing ${$m3/100*$AP} damage
(based on attack power) and stunning all enemy targets within $a1 yards
in a frontal cone for $d. This ability causes a high amount of threat."
* Heroic Leap -
"Leap through the air and slam down on all enemies within $a3 yards of
the target area, causing $s2% weapon damage and dazing them for $d."
* Sword and Board -
When your Devastate and Shield Slam abilities deal damage they have a
$h% chance of refreshing the cooldown of your Shield Slam ability and
reducing its cost by $50227s1% for $50227d.
* (Unknown name) -
,"Reduces damage taken by the target of your Intervene ability by
$46946s1% for $46946d. In addition, your Charge, Intercept and
Intervene abilities have a 33%/66%/100% chance to remove all movement
impairing effects when used."
* Traumatize? - "Your normal melee critical strikes increase the effectiveness of Bleed effects on the target by $46856s1% for $46856d."
* _Bladestorm-
Instantly Whirlwind all nearby targets and for the next $d you will
perform a whirlwind attack every $t1 seconds. While under the effects
of Bladestorm, you can move but cannot perform any other attacks or
abilities but you do not feel pity or remorse or fear and you cannot be
stopped unless killed.
Mage spells/talents:
* Arcane Barrage - "Launches several missiles at the enemy target, causing $s1 Arcane damage."
* Burnout -
Increases your spell critical damage bonus with all Fire spells by $s1%
but every time you critical with a Fire spell you lose an additional
$44450s1% of your total mana.
* Living Bomb - The
caster becomes a living bomb, causing $44459s1 Fire damage to all
enemies within $44459a1 yards every $44457t1 sec. After $44457t2 sec, a
fiery explosion occurs causing an additional $44461s1 Fire damage to
all enemies within $44461a1 yards.
* Chilled to the Bone
- Increases the damage caused by your Frostbolt and Ice Lance spells by
$s1% and reduces the movement speed of all chilled targets by an
additional $s2%.
* Deep Freeze - Stuns the target for $d. Only usable on Frozen targets.
* New food = sweet potato pie and strudles
* New water = ??
* Netherwind Presence
- Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball,
Frostbolt and Frostfire Bolt spells a $h% chance to cause the next
Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant.
* (Unknown name) -
"Breathes a ball of fire at an enemy, dealing $s1 Fire damage. The ball
explodes on impact, sending burning fragments at enemies within
$50235a1 yards of the target. Each fragment deals $50235s1 Fire damage."
Druid spells/talents
* Living Seed - When
you gain a critical effect from your Swiftmend, Regrowth, Nourish or
Healing Touch spell you have a $h% chance to plant a Living Seed on the
target for $s1% of the amount healed. The Living Seed will bloom when
the target is next attacked. Lasts $48504d.
* Spark of Nature- "Increases the critical effect chance of your Swiftmend and Nourish spells by $s1%."
* Improved Tree of Life- "Increases your Armor while in Tree of Life Form by $s1%, and increases the effect of your Bark's Blessing by $s2%"
* Nature's Fury -
"Converts $s2% of your bonus healing into bonus spell damage. In
addition, your Wrath and Starfire spells have a $h% chance of applying
the Nature's Fury debuff on the target. The Nature's Fury debuff
increases Nature and Arcane damage done to the target by 2%. Lasts 10
sec. Stacks up to 3 times.
* Starfall - "You
summon a flurry of stars from the sky on all targets within 30 yards of
the caster, each doing $50288s1 Arcane damage, and an additional
$50294s1 Arcane to all nearby targets within 10 yards. Maximum 20
stars. Lasts $d."
* Infected Wounds -
Your Shred, Maul and Mangle attacks have a $h% chance to cause an
Infected Wound in the target. The Infected Wound reduces the movement
speed and casting speed of the target by $48482s1%. Stacks up to 5
times. Lasts $48482d.
* Berserk - Removes
all Stun, Fear, Snare and Movement Impairing Effects and increases your
energy regeneration rate by 100% while in Cat form, and increases your
total health by 20% while in Bear form. After the effect ends, the
health is lost. Effect lasts 20 seconds.
* Flourish - "Heals
friendly party or raid members within $a1 yards of the target for $o1
over $d. The healing is applied quickly at first, and slows down as the
Flourish reaches its full duration."
* Improved Moonkin Form Rank 1-3
- "Your Moonkin Aura also causes affected targets to have a $s1% chance
to gain $50172s1% spell haste when they critically hit with spells for
$50172d seconds. This effect cannot occur more than once every few
seconds."
Shaman spells/talents
* Mind Shock -
Shocks an enemy with concussive force, inflicting Nature damage and
slowing attack and casting speeds by $s2% for $d.Time between attacks
increased by $s2%.
* Temporal Rift -
Channels a temporal rift on an enemy target for $d. While trapped in
the rift, all damage done to the target is increased by $s1%. In
addition, for every 2000 damage done to a target affected by Temporal
Rift, 1 Shock Charge is generated.
* (Unknown name) -
"Halts the passage of time, freezing all enemies within $r1 in place
for $d. This attack applies 5 Shock Charges to each affected target
* Typhoon - "You
summon a violent Typhoon that does $48611s1 Nature damage when in
contact with hostile targets, slowing their movement speed by
$48609s2%. If hit twice from the same Typhoon, the enemy will be
knocked back 5 yards. Typhoon will travel 20 yards and last up to $d."
[unsure if this is shaman or druid]
Priest spells/talents
* Growing Pains -
Converts $s3% of your bonus healing into bonus spell damage. In
addition, your Mind Flay has a $h% chance to refresh the duration of
your Shadow Word: Pain on the target.
* Dispersion- You
disperse into pure shadow energy, reducing all damage taken by $s1%.
You are unable to attack or cast spells, but you regenerate $s2% health
and mana every 1 sec for $d.
* Persecution - Gives your Holy damage spells a $h% chance to Incapacitate the target for $47654d
* Mind Rot - Drains $o1 mana from the target over $d.Mana drain, $s1 points every 5 seconds.
* Mind Twisting - "Deals $s1 damage and knocks the targets up in the air."
* Nightmare -
"Assault the target's mind, causing a powerful nightmare that deals $s2
Shadow damage to all enemies within 10 yards of the target. Lasts $d."
* Rapture - Causes
your party members to gain mana equal to ${$m1/2}.1% of the healing
done by your Greater Heal, Flash Heal and Penance spells.
* Divine Providence - "Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by $s1%."
* Guardian Spirit -
"Calls upon a guardian spirit to heal and watch over the friendly
target. The spirit heals the target for 624 every 2 sec, and also
prevents the target from dying by sacrificing itself. Lasts $48151d."
* Growing Pains -
"Converts $s3% of your bonus healing into bonus spell damage. In
addition, your Mind Flay has a $h% chance to refresh the duration of
your Shadow Word: Pain on the target."
Warlock spells/talents
* Everlasting Affliction
- Your Corruption, Siphon Life and Seed of Corruption spells gain an
additional $s2% of your bonus spell damage effects, and your Drain Life
and Shadow Bolt spells have a $h% chance to reset the duration of your
Corruption spell on the target.
* Atrocity - "You
devastate the area, causing Corruption (Rank Cool to all targets within
15 yards. In addition, your Corruption spell will do 434 Shadow damage
to the target when it finishes its duration."
* Unknown - "While
the Succubus is active, physical attacks done to you or your Succubus
have a chance to heal you or your Succubus instead of doing damage. The
healing caused by Love Struck will not exceed 50% of the Warlock or
Succubus' total health. This effect has a 6 second cooldown."
* Demonic Pact -
Increases your Spirit by $s1% while your Demon is active. In addition,
your pet attacks have a $s2% chance to increase your party's total
Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090d.
* Metamorphosis -
"You transform into a Demon, with full health and mana. While in Demon
Form, you gain Demonic abilities and your armor is increased to 360%,
but your pet no longer is summoned."
* When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts $d.
* Eternal Flames -
Your Searing Pain and Incinerate spells have a $h% chance to refresh
the duration of your Immolate spell on the target, and increases the
critical strike damage of your Destruction spells by an additional $s2%.
* Decimate - Your
next Shadow or Fire spell is instant cast, and does damage in the form
of Chaos damage, ignoring all resistances, absorption, and immunity
mechanics. After the end of the Decimated cast, you become exhausted,
disabling you from casting a spell of the same school for 3 sec.
* Haunt - You send a
corrupted soul into the target, doing $s1 damage over 2 sec. Haunt will
continue to travel between targets who suffer from your Corruption
spell. After traveling from up to three targets, the corrupted soul
will return to you, healing you for 50% of the total damage done."
Paladin
* Martyr - "Redirect all harmful spells directed at friendly targets to yourself for $d."
Professions
• The following tradeskills are available to train up to 450: First Aid, Herbalism, Mining, and Skinning.
Enchanting
* Enchant Cloak - Haste: "Permanently enchant a cloak to increase haste rating by 20. Requires a level 60 or higher item."
* Enchant Cloak -
Wisdom: "Permanently enchant a cloak to reduce threat slightly and
increase Spirit by 10. Requires a level 60 or higher item."
* Enchant Cloak - Mighty Armor: "Permanently enchant a cloak to give 225 additional armor. Requires a level 60 or higher item."
* Enchant Chest - Exceptional Health: "Permanently enchant chest armor to increase health by 275. Requires a level 60 or higher item."
* Enchant Chest - Greater Defense: "Permanently enchant chest armor to increase defense rating by 16. Requires a level 60 or higher item."
* Enchant Boots -
Tuskar's Vitality: "Permanently enchant boots to give a minor movement
speed increase and 15 Stamina. Requires a level 60 or higher level
item."
Items
Oily Coat - "Summons and dismisses a rideable Warp Stalker. This is a very fast mount."
Det var det, say w00t if you enjoyed it!
Kom ihåg att detta är Alpha-stage, och inget är säkert.
General
The continent of Northrend is now available! To travel there, visit
one of four transportation masters in either Orgrimmar, Undercity,
Theramore,or Menethil Harbor.
Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
NPC Transportation Locations
Horde:
* Undercity to Vengeance Landing (Howling Fjord)
* Orgrimmar to Warsong Hold (Borean Tundra)
Alliance:
* Menethil Harbor to Valgarde (Holwing Fjord)
* Theramore Valiance Keep (Borean Tundra)
World Environment Zones
* The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, and Grizzly Hills
Dungeons
The following dungeons are available for testing:
* Howling Fjord: Utgarde Keep (70-72)
* Howling Fjord: Utgarde Pinnacle (80)
* Borean Tundra: The Nexus (70-72)
* Grizzly Hills: Drak’Tharon Keep (74-76)
Pictures
Arthas
http://img147.imageshack.us/im g147/3682/arthasmh7.png
http://img216.imageshack.us/im g216/8456/arthasxi2.png
http://img214.imageshack.us/im g214/8489/arthaslichkingundead gd0.png
http://img291.imageshack.us/im g291/3500/screenshot100hm9.png
Arthas Dancing
http://www.vimeo.com/1039256
Frostmourne
http://img147.imageshack.us/im g147/9590/frostju5.png
Northrend
http://farm4.static.flickr.com /3102/2501540299_a33c09523a.jp g
http://img177.imageshack.us/im g177/5328/wowscrnshot052008030 154zs7.jpg
Installation
http://img174.imageshack.us/im g174/1059/installip3.jpg
http://img168.imageshack.us/im g168/61/wotlkpm8.png
Loading Screen
http://farm4.static.flickr.com /3211/2501540447_021af39d13.jp g
http://i25.tinypic.com/vfje5l. png
http://i27.tinypic.com/ifcs9s. png
http://i28.tinypic.com/bezvcm. png
http://i29.tinypic.com/11vtedz .png
Mounts
http://farm3.static.flickr.com /2032/2501540517_66f455c268.jp g
Northrend Ice Giant
http://img530.imageshack.us/im g530/5189/ntgiantow5.jpg
Dragonblight
http://img225.imageshack.us/im g225/1056/dragonblighthv3.jpg
http://img222.imageshack.us/im g222/7184/dragonshrinego8.jpg
Deathknight
Gnome - http://img142.imageshack.us/im g142/8048/testzq9.jpg
Human - http://img80.imageshack.us/img 80/7591/testxl4.jpg
Human (+helm) - http://img177.imageshack.us/im g177/668/screenshot05200802162 7kz4.jpg
All horde races - http://img93.imageshack.us/img 93/6779/forthehordeqj3.jpg
Night elf - http://i184.photobucket.com/al bums/x31/Philly088/WoWScrnShot _051908_214333.jpg
Dwarf - http://i184.photobucket.com/al bums/x31/Philly088/WoWScrnShot _051908_213707.jpg
Draeni - http://img408.imageshack.us/my .php?image=wowscrnshot05190819 3518cp4.jpg
Catapult
http://img300.imageshack.us/im g300/6407/catapaultuy1.jpg
WotLK Main Title
http://rapidshare.com/files/11 6188155/WotLK_main_title.mp3.h tmlSpells & Talents
Deathknight spells:
* Army of the Dead - Summons an entire legion of your best Ghouls to fight by your side.
* Death and Decay -
${$m1+$AP*0.039} shadow damage inflicted every $t1 sec to all targets
in the effected area for $d. Has a chance to cause affected targets to
cower in fear.
* Black Ice - Increases your Frost and Shadow spell damage by $s1%.
* Dirge - Whenever
you kill a diseased target that yields experiance or honor you have a
5% chance of the corpse riding as a free Ghoul. You can have a maximum
of 2 Ghouls at one time.
* Chromatic Rune Mastery
- Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance
of converting into a Chromatic Rune. This Rune counts as a Blood, Frost
or Unholy Rune. Lasts 10 sec.
* Degeneration -
Instantly attack the target, dealing $s1% weapon damage and inflicting
a disease dealing ${$m2*7} over $48428d. This disease will corrupt an
existing heal over time spell, removing it and dramatically increasing
the damage dealt. While afflicted by this disease, other heal over time
effects on the target will have no effect.
* Degeneration -
"Instantly attack the target, dealing $s1% weapon damage and inflicting
a disease dealing ${$m2*7} over $48428d. This disease will corrupt an
existing heal over time spell, removing it and dramatically increasing
the damage dealt. While afflicted by this disease, other heal over time
effects on the target will have no effect."
* Dancing Runeblade - Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.
* Hungering Cold - A
wave of cold leeches all heat from the earth, freezing all enemies in
the cone-shaped area, and causing 10 damage per Runic Power. The frozen
terrain persists for 1 sec per 10 Runic Power and will freeze enemies
that attempt to cross it.
* Unholy Blight - A
creeping swarm of unholy insects surrounds the caster for a 10 yard
radius. All enemies caught in the swarm take 120 damage and are plagued
with a disease that can stack up to 3 times. Lasts for 1 sec per 10
Runic Power.
* Corpse Explosion - "Target a corpse, causing it to explode for 12 damage per 10 Runic Power to all enemies within 10 yards."
* Mark of Blood (spell or talent?)
- "Place a Mark of Blood on an enemy or ally. Whenever the marked
target is healed, all party members receive a fraction of that healing.
If a marked target that grants experience or honor is killed, all party
members are healed for 10% of their total health. Each person can be
healed for a maximum of 3000 per Mark."
Deathknight talents:
* Spell Deflection - Reduces all spell damage taken by $s1% for 10 sec following a successful parry.
* Bladed Armor - You gain $s1 attack power for every 1000 points of your armor value.
* (Unknown name) -
Whenever you kill an enemy that grants experience or honor, you
generate Runic Power. In addition, Runic Power takes longer to decay
outside of combat.
* Bone Armor - "The
caster is surrounded by 4 whirling bones. Each bone reduces the damage
from the next spell or melee attack by 40% but is then consumed. Lasts
5 min."
* Chromatic Rune Mastery
- "Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance
of converting into a Chromatic Rune. This Rune counts as a Blood, Frost
or Unholy Rune. Lasts 10 sec."
* Rage of Rivendare - You do 2% additional weapon damage to diseased targets. 9 2 Unholy
* Tundra Stalker - "You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold."
* Icy Touch (talent?)
- "Launches an Icy Touch at every enemy within 40 yards, dealing 4
damage per Runic Power to each target and causing a high amount of
threat."
* (Unknown name) -
"When the diseases you inflicted upon an enemy target cause damage,
there is a 15% chance the disease will instead damage all enemies
within 8 yards. This damage will not cancel spells normally cancelled
when targets take damage."
Rogue spells/talents:
* Shadow Slash -
Instantly teleports to a target doing $494a1% weapon damage and then
teleporting to up to 2 additional enemies. Each teleport increases the
damage dealt by 1s%.
* Clone - Allows the
Rogue to vanish from sight, entering an improved Stealth mode, but
leaving behind a clone. The clone lasts for 12 seconds and has 4753d%
of rogue's health.
* (Unknown name) -
Finishing move that causes damage and incapacitates the target. Any
directly damaging attack will revive the target. Causes more damage and
lasts longer per combo point:
* 1 point : ${$b1*1+$m1+$mw}-${$b1*1+$M1+$ MW} damage, 2 sec
* 2 points: ${$b1*2+$m1+$mw}-${$b1*2+$M1+$ MW} damage, 3 sec
* 3 points: ${$b1*3+$m1+$mw}-${$b1*3+$M1+$ MW} damage, 4 sec
* 4 points: ${$b1*4+$m1+$mw}-${$b1*4+$M1+$ MW} damage, 5 sec
* 5 points: ${$b1*5+$m1+$mw}-${$b1*5+$M1+$ MW} damage, 6 sec
Warrior spells/talents:
* Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack $s2% slower then normal. (Talent?)
* Strength of Arms - Increases your Strength and total health by $s1%.
* Shockwave - "Sends
a wave of force in front of the warrior, causing ${$m3/100*$AP} damage
(based on attack power) and stunning all enemy targets within $a1 yards
in a frontal cone for $d. This ability causes a high amount of threat."
* Heroic Leap -
"Leap through the air and slam down on all enemies within $a3 yards of
the target area, causing $s2% weapon damage and dazing them for $d."
* Sword and Board -
When your Devastate and Shield Slam abilities deal damage they have a
$h% chance of refreshing the cooldown of your Shield Slam ability and
reducing its cost by $50227s1% for $50227d.
* (Unknown name) -
,"Reduces damage taken by the target of your Intervene ability by
$46946s1% for $46946d. In addition, your Charge, Intercept and
Intervene abilities have a 33%/66%/100% chance to remove all movement
impairing effects when used."
* Traumatize? - "Your normal melee critical strikes increase the effectiveness of Bleed effects on the target by $46856s1% for $46856d."
* _Bladestorm-
Instantly Whirlwind all nearby targets and for the next $d you will
perform a whirlwind attack every $t1 seconds. While under the effects
of Bladestorm, you can move but cannot perform any other attacks or
abilities but you do not feel pity or remorse or fear and you cannot be
stopped unless killed.
Mage spells/talents:
* Arcane Barrage - "Launches several missiles at the enemy target, causing $s1 Arcane damage."
* Burnout -
Increases your spell critical damage bonus with all Fire spells by $s1%
but every time you critical with a Fire spell you lose an additional
$44450s1% of your total mana.
* Living Bomb - The
caster becomes a living bomb, causing $44459s1 Fire damage to all
enemies within $44459a1 yards every $44457t1 sec. After $44457t2 sec, a
fiery explosion occurs causing an additional $44461s1 Fire damage to
all enemies within $44461a1 yards.
* Chilled to the Bone
- Increases the damage caused by your Frostbolt and Ice Lance spells by
$s1% and reduces the movement speed of all chilled targets by an
additional $s2%.
* Deep Freeze - Stuns the target for $d. Only usable on Frozen targets.
* New food = sweet potato pie and strudles
* New water = ??
* Netherwind Presence
- Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball,
Frostbolt and Frostfire Bolt spells a $h% chance to cause the next
Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant.
* (Unknown name) -
"Breathes a ball of fire at an enemy, dealing $s1 Fire damage. The ball
explodes on impact, sending burning fragments at enemies within
$50235a1 yards of the target. Each fragment deals $50235s1 Fire damage."
Druid spells/talents
* Living Seed - When
you gain a critical effect from your Swiftmend, Regrowth, Nourish or
Healing Touch spell you have a $h% chance to plant a Living Seed on the
target for $s1% of the amount healed. The Living Seed will bloom when
the target is next attacked. Lasts $48504d.
* Spark of Nature- "Increases the critical effect chance of your Swiftmend and Nourish spells by $s1%."
* Improved Tree of Life- "Increases your Armor while in Tree of Life Form by $s1%, and increases the effect of your Bark's Blessing by $s2%"
* Nature's Fury -
"Converts $s2% of your bonus healing into bonus spell damage. In
addition, your Wrath and Starfire spells have a $h% chance of applying
the Nature's Fury debuff on the target. The Nature's Fury debuff
increases Nature and Arcane damage done to the target by 2%. Lasts 10
sec. Stacks up to 3 times.
* Starfall - "You
summon a flurry of stars from the sky on all targets within 30 yards of
the caster, each doing $50288s1 Arcane damage, and an additional
$50294s1 Arcane to all nearby targets within 10 yards. Maximum 20
stars. Lasts $d."
* Infected Wounds -
Your Shred, Maul and Mangle attacks have a $h% chance to cause an
Infected Wound in the target. The Infected Wound reduces the movement
speed and casting speed of the target by $48482s1%. Stacks up to 5
times. Lasts $48482d.
* Berserk - Removes
all Stun, Fear, Snare and Movement Impairing Effects and increases your
energy regeneration rate by 100% while in Cat form, and increases your
total health by 20% while in Bear form. After the effect ends, the
health is lost. Effect lasts 20 seconds.
* Flourish - "Heals
friendly party or raid members within $a1 yards of the target for $o1
over $d. The healing is applied quickly at first, and slows down as the
Flourish reaches its full duration."
* Improved Moonkin Form Rank 1-3
- "Your Moonkin Aura also causes affected targets to have a $s1% chance
to gain $50172s1% spell haste when they critically hit with spells for
$50172d seconds. This effect cannot occur more than once every few
seconds."
Shaman spells/talents
* Mind Shock -
Shocks an enemy with concussive force, inflicting Nature damage and
slowing attack and casting speeds by $s2% for $d.Time between attacks
increased by $s2%.
* Temporal Rift -
Channels a temporal rift on an enemy target for $d. While trapped in
the rift, all damage done to the target is increased by $s1%. In
addition, for every 2000 damage done to a target affected by Temporal
Rift, 1 Shock Charge is generated.
* (Unknown name) -
"Halts the passage of time, freezing all enemies within $r1 in place
for $d. This attack applies 5 Shock Charges to each affected target
* Typhoon - "You
summon a violent Typhoon that does $48611s1 Nature damage when in
contact with hostile targets, slowing their movement speed by
$48609s2%. If hit twice from the same Typhoon, the enemy will be
knocked back 5 yards. Typhoon will travel 20 yards and last up to $d."
[unsure if this is shaman or druid]
Priest spells/talents
* Growing Pains -
Converts $s3% of your bonus healing into bonus spell damage. In
addition, your Mind Flay has a $h% chance to refresh the duration of
your Shadow Word: Pain on the target.
* Dispersion- You
disperse into pure shadow energy, reducing all damage taken by $s1%.
You are unable to attack or cast spells, but you regenerate $s2% health
and mana every 1 sec for $d.
* Persecution - Gives your Holy damage spells a $h% chance to Incapacitate the target for $47654d
* Mind Rot - Drains $o1 mana from the target over $d.Mana drain, $s1 points every 5 seconds.
* Mind Twisting - "Deals $s1 damage and knocks the targets up in the air."
* Nightmare -
"Assault the target's mind, causing a powerful nightmare that deals $s2
Shadow damage to all enemies within 10 yards of the target. Lasts $d."
* Rapture - Causes
your party members to gain mana equal to ${$m1/2}.1% of the healing
done by your Greater Heal, Flash Heal and Penance spells.
* Divine Providence - "Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by $s1%."
* Guardian Spirit -
"Calls upon a guardian spirit to heal and watch over the friendly
target. The spirit heals the target for 624 every 2 sec, and also
prevents the target from dying by sacrificing itself. Lasts $48151d."
* Growing Pains -
"Converts $s3% of your bonus healing into bonus spell damage. In
addition, your Mind Flay has a $h% chance to refresh the duration of
your Shadow Word: Pain on the target."
Warlock spells/talents
* Everlasting Affliction
- Your Corruption, Siphon Life and Seed of Corruption spells gain an
additional $s2% of your bonus spell damage effects, and your Drain Life
and Shadow Bolt spells have a $h% chance to reset the duration of your
Corruption spell on the target.
* Atrocity - "You
devastate the area, causing Corruption (Rank Cool to all targets within
15 yards. In addition, your Corruption spell will do 434 Shadow damage
to the target when it finishes its duration."
* Unknown - "While
the Succubus is active, physical attacks done to you or your Succubus
have a chance to heal you or your Succubus instead of doing damage. The
healing caused by Love Struck will not exceed 50% of the Warlock or
Succubus' total health. This effect has a 6 second cooldown."
* Demonic Pact -
Increases your Spirit by $s1% while your Demon is active. In addition,
your pet attacks have a $s2% chance to increase your party's total
Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090d.
* Metamorphosis -
"You transform into a Demon, with full health and mana. While in Demon
Form, you gain Demonic abilities and your armor is increased to 360%,
but your pet no longer is summoned."
* When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts $d.
* Eternal Flames -
Your Searing Pain and Incinerate spells have a $h% chance to refresh
the duration of your Immolate spell on the target, and increases the
critical strike damage of your Destruction spells by an additional $s2%.
* Decimate - Your
next Shadow or Fire spell is instant cast, and does damage in the form
of Chaos damage, ignoring all resistances, absorption, and immunity
mechanics. After the end of the Decimated cast, you become exhausted,
disabling you from casting a spell of the same school for 3 sec.
* Haunt - You send a
corrupted soul into the target, doing $s1 damage over 2 sec. Haunt will
continue to travel between targets who suffer from your Corruption
spell. After traveling from up to three targets, the corrupted soul
will return to you, healing you for 50% of the total damage done."
Paladin
* Martyr - "Redirect all harmful spells directed at friendly targets to yourself for $d."
Professions
• The following tradeskills are available to train up to 450: First Aid, Herbalism, Mining, and Skinning.
Enchanting
* Enchant Cloak - Haste: "Permanently enchant a cloak to increase haste rating by 20. Requires a level 60 or higher item."
* Enchant Cloak -
Wisdom: "Permanently enchant a cloak to reduce threat slightly and
increase Spirit by 10. Requires a level 60 or higher item."
* Enchant Cloak - Mighty Armor: "Permanently enchant a cloak to give 225 additional armor. Requires a level 60 or higher item."
* Enchant Chest - Exceptional Health: "Permanently enchant chest armor to increase health by 275. Requires a level 60 or higher item."
* Enchant Chest - Greater Defense: "Permanently enchant chest armor to increase defense rating by 16. Requires a level 60 or higher item."
* Enchant Boots -
Tuskar's Vitality: "Permanently enchant boots to give a minor movement
speed increase and 15 Stamina. Requires a level 60 or higher level
item."
Items
Oily Coat - "Summons and dismisses a rideable Warp Stalker. This is a very fast mount."
Det var det, say w00t if you enjoyed it!
Kom ihåg att detta är Alpha-stage, och inget är säkert.





