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CSPromod med KRAFTIGT STATEMENT
Postat av zaihtaMm den 14 Augusti 2012, 03:00
98 kommentarer · 294 träffar
För ett par timmar sedan gjordes en nyhetspost på cspromod.com utav CSPromod developern Redstar.
I nyss nämnda nyhetspost förklarar Redstar skillnaden mellan CS:GO och CSP's syften, samt vilka olika målgrupper de representerar:
"CS:GO is not meant to be an eSports or competition-focused title, but rather an easily digestible, fun-to-play team-based FPS targeted at a mainstream gaming audience. CSP, on the other hand, is designed to be the perfect team-based FPS for eSports and competitive play. We view CSP and CS:GO as two very different games, targeted at completely different audiences. As such, CS:GO won’t impact us in any significant way."
Vidare förklarar han att CSP-teamet har jättestora ambitioner för CSPromod, och att spelet kommer gå från mod till ett standalone-spel. Han förklarar även att dagarna med ett långsamt litet hobbyutvecklar team är över.
"Last, and most importantly, we want everyone to know that we have very, very large ambitions for CSPromod. eSports needs a team-based FPS designed for competition and spectatorship, and we believe that we can fulfill that need. Up until this point, we feel that we've been a nice, small dev team, with an admittedly slow development pace, but a dev team that's at the end of the day produced a really good game. We know that we have to scale up our dev team and drastically speed up our development pace in order to accomplish our lofty long-term goals. And so, that's exactly what we're planning on doing.
CSP 1.09 kommer inte bli släppt innan CS:GO då CSP-teamet inte tycker att det vore särskilt smart, berättar Redstar. Han understryker också att CSP-teamet tror att CSP, med ändringarna CSP-teamet kommer genomgå kommer lyckas ge communityt det team FPS-esportspelet det desperat behöver.
"We'll be announcing more details on our long-term plans along with the release of 1.09. But for now, we want all of you to know that we firmly believe that, with the upcoming growth and changes we're about to undergo, we will be able to provide the eSports and competitive community with the team-based FPS title it so desperately needs.
WE
I nyss nämnda nyhetspost förklarar Redstar skillnaden mellan CS:GO och CSP's syften, samt vilka olika målgrupper de representerar:
"CS:GO is not meant to be an eSports or competition-focused title, but rather an easily digestible, fun-to-play team-based FPS targeted at a mainstream gaming audience. CSP, on the other hand, is designed to be the perfect team-based FPS for eSports and competitive play. We view CSP and CS:GO as two very different games, targeted at completely different audiences. As such, CS:GO won’t impact us in any significant way."
Vidare förklarar han att CSP-teamet har jättestora ambitioner för CSPromod, och att spelet kommer gå från mod till ett standalone-spel. Han förklarar även att dagarna med ett långsamt litet hobbyutvecklar team är över.
"Last, and most importantly, we want everyone to know that we have very, very large ambitions for CSPromod. eSports needs a team-based FPS designed for competition and spectatorship, and we believe that we can fulfill that need. Up until this point, we feel that we've been a nice, small dev team, with an admittedly slow development pace, but a dev team that's at the end of the day produced a really good game. We know that we have to scale up our dev team and drastically speed up our development pace in order to accomplish our lofty long-term goals. And so, that's exactly what we're planning on doing.
CSP 1.09 kommer inte bli släppt innan CS:GO då CSP-teamet inte tycker att det vore särskilt smart, berättar Redstar. Han understryker också att CSP-teamet tror att CSP, med ändringarna CSP-teamet kommer genomgå kommer lyckas ge communityt det team FPS-esportspelet det desperat behöver.
"We'll be announcing more details on our long-term plans along with the release of 1.09. But for now, we want all of you to know that we firmly believe that, with the upcoming growth and changes we're about to undergo, we will be able to provide the eSports and competitive community with the team-based FPS title it so desperately needs.
WE






