1
hl2 prob
Postat av SUPERMANN1 den 25 Mars 2010, 12:00
0 kommentarer · 182 träffar
Tjena, har en ny cfg som jag tycker är skitskön, men den funkar nästan bara på d2?
När jag ska dra in på de_nuke så får jag hl2.. Bytar jag cfg kommer jag in på mappen.
Skulle vara tacksam fall någon hittade något fel :)
//FPS SETTINGS
cl_downloadfilter nosounds
cl_autohelp "0"
cl_c4dynamiclight "0"
cl_detaildist "0"
cl_detailfade "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_radartype "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0&q uot;
cl_show_splashes "1"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "3"
fog_color "-1"
fog_colorskybox "-1"
fog_enable_water_fog "0"
fog_enableskybox "0"
fog_enable "0"
fog_end "0"
fog_endskybox "-1"
fog_start "-1"
fog_startskybox "-1"
mat_dxlevel "81"
mat_antialias "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_filtertextures "1"
mat_filterlightmaps "0"
mat_forceaniso "0"
mat_forcedynamic "0"
mat_forcemanagedtextureint ohardware "1"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_mipmaptextures "1"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "4"
mat_reducefillrate "1"
mat_showlowresimage "0"
mat_specular "0"
mat_trilinear "0"
mat_wateroverlaysize "16"
mat_vsync "0"
r_3dsky "0"
r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "2"
r_decals "1"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "1"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyes "0"
r_eyegloss "0"
r_eyesize "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_fastzreject "0"
r_flex "0"
r_lightaverage "0"
r_lightinterp "0"
r_lod "-5"
r_maxdlights "0"
r_modellodscale "0.1"
r_occlusion "0"
r_propsmaxdist "100"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadows "1"
r_shadowrendertotexture "1&qu ot;
r_teeth "0"
r_rainalpha "0"
r_Rainalphapow "0.8"
r_Raindensity "0"
r_rainlength "0"
r_RainHack "0"
r_Rainprofile "0"
r_Rainradius "0"
r_RainSplashPercentage "0&quo t;
r_RainSimulate "0"
r_RainSideVel "0"
r_rainspeed "0"
r_rainwidth "0"
r_ropetranslucent "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_worldlights "0"
r_worldlightmin "0"
rope_smooth "0"
rope_wind_dist "0"
rope_smooth "0"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth_minalpha "255"
rope_smooth_maxalpha "255"
rope_smooth_maxalphawidt h "0&q uot;
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
mp_decals "0"
muzzleflash_light "1"
props_break_max_pieces "0"
fps_max "106"
När jag ska dra in på de_nuke så får jag hl2.. Bytar jag cfg kommer jag in på mappen.
Skulle vara tacksam fall någon hittade något fel :)
//FPS SETTINGS
cl_downloadfilter nosounds
cl_autohelp "0"
cl_c4dynamiclight "0"
cl_detaildist "0"
cl_detailfade "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_radartype "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0&q uot;
cl_show_splashes "1"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "3"
fog_color "-1"
fog_colorskybox "-1"
fog_enable_water_fog "0"
fog_enableskybox "0"
fog_enable "0"
fog_end "0"
fog_endskybox "-1"
fog_start "-1"
fog_startskybox "-1"
mat_dxlevel "81"
mat_antialias "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_filtertextures "1"
mat_filterlightmaps "0"
mat_forceaniso "0"
mat_forcedynamic "0"
mat_forcemanagedtextureint ohardware "1"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_mipmaptextures "1"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "4"
mat_reducefillrate "1"
mat_showlowresimage "0"
mat_specular "0"
mat_trilinear "0"
mat_wateroverlaysize "16"
mat_vsync "0"
r_3dsky "0"
r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "2"
r_decals "1"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "1"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyes "0"
r_eyegloss "0"
r_eyesize "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_fastzreject "0"
r_flex "0"
r_lightaverage "0"
r_lightinterp "0"
r_lod "-5"
r_maxdlights "0"
r_modellodscale "0.1"
r_occlusion "0"
r_propsmaxdist "100"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadows "1"
r_shadowrendertotexture "1&qu ot;
r_teeth "0"
r_rainalpha "0"
r_Rainalphapow "0.8"
r_Raindensity "0"
r_rainlength "0"
r_RainHack "0"
r_Rainprofile "0"
r_Rainradius "0"
r_RainSplashPercentage "0&quo t;
r_RainSimulate "0"
r_RainSideVel "0"
r_rainspeed "0"
r_rainwidth "0"
r_ropetranslucent "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_worldlights "0"
r_worldlightmin "0"
rope_smooth "0"
rope_wind_dist "0"
rope_smooth "0"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth_minalpha "255"
rope_smooth_maxalpha "255"
rope_smooth_maxalphawidt h "0&q uot;
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
mp_decals "0"
muzzleflash_light "1"
props_break_max_pieces "0"
fps_max "106"






