×
Felmeddelande :( Din CSS har inte laddats som den ska. Testa reloada sidan.
1

Valve hammer editor. HJÄLP!

Postat av baur7 den 21 Maj 2009, 14:45
4 kommentarer · 163 träffar
... när jag sparar min valve hammer editor map... så blir det bara så här o det kommer ingen .bsp elr nåt sånt...


SNÄLLA kommentera bara serriöst
här kommer loggen



** Executing...
** Command: Change Directory
** Parameters: C:\\\\Program& #92;\\\Steam\& #92;\\steamapps\&# 92;\\xwarx849\\ ;\\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\\\\fintbaj s\\\\de_superm arket.map" "C:\\\\Documen ts and Settings\\\\Er ik\\\\Skrivbor d\\\\cs\&# 92;\\de_supermarket.ma p"


** Executing...
** Command: C:\\\\ZHLT3~1. 432\\\\hlcsg.e xe
** Parameters: "C:\\\\Documen ts and Settings\\\\Er ik\\\\Skrivbor d\\\\cs\&# 92;\\de_supermarket"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\\\\ZHLT3~1. 432\\\\hlcsg.e xe "C:\\\\Documen ts and Settings\\\\Er ik\\\\Skrivbor d\\\\cs\&# 92;\\de_supermarket"
Entering C:\\\\Document s and Settings\\\\Er ik\\\\Skrivbor d\\\\cs\&# 92;\\de_supermarket.ma p

Current hlcsg Settings
Name | Setting | Default
---------------------|------ -----|------------------------ -
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%. ..60%...70%...80%...90%... (0.08 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%. ..60%...70%...80%...90%... (0.45 seconds)

Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\cs_dust.wad
- Contains 2 used textures, 9.52 percent of map (28 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\valve\\\ \halflife.wad
- Contains 4 used textures, 19.05 percent of map (3116 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\cs_cbble.wad
- Contains 3 used textures, 14.29 percent of map (61 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\cs_office.wad
- Contains 2 used textures, 9.52 percent of map (102 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\de_piranesi.wad
- Contains 1 used texture, 4.76 percent of map (160 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\de_storm.wad
- Contains 4 used textures, 19.05 percent of map (74 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \\\\program 2;\\\valve\ 2;\\hlserver\\ \\cstrike\\ 2;\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 5 used textures, 23.81 percent of map (162 textures in wad)

Warning: More than 8 wadfiles are in use. (16)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 1 additional animating textures.
Texture usage is at 1.19 mb (of 4.00 mb MAX)
0.98 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\\\\ZHLT3~1. 432\\\\hlbsp.e xe
** Parameters: "C:\\\\Documen ts and Settings\\\\Er ik\\\\Skrivbor d\\\\cs\&# 92;\\de_supermarket"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\\\\ZHLT3~1. 432\\\\hlbsp.e xe "C:\\\\Documen ts and Settings\\\\Er ik\\\\Skrivbor d\\\\cs\&# 92;\\de_supermarket"

Current hlbsp Settings
Name | Setting | Default
-------------------|-------- ---|-------------------------

threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...616 (0.06 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-384, 320, 0)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...736 (0.11 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-384, 320, 0)
SolidBSP [hull 2] 500...732 (0.13 seconds)
SolidBSP [hull 3] 500...780 (0.19 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-384, 320, 0)
0.94 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\\\\ZHLT3~1. 432\\\\hlvis.e xe
** Parameters: "C:\\\\Documen ts and Settings\\\\Er ik\\\\Skrivbor d\\\\cs\&# 92;\\de_supermarket"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\\\\ZHLT3~1. 432\\\\hlvis.e xe "C:\\\\Documen ts and Settings\\\\Er ik\\\\Skrivbor d\\\\cs\&# 92;\\de_supermarket"
>> There was a problem compiling the map.
>> Check the file C:\\\\Document s and Settings\\\\Er ik\\\\Skrivbor d\\\\cs\&# 92;\\de_supermarket.lo g for the cause.

----- END hlvis -----




** Executing...
** Command: C:\\\\ZHLT3~1. 432\\\\hlrad.e xe
** Parameters: "C:\\\\Documen ts and Settings\\\\Er ik\\\\Skrivbor d\\\\cs\&# 92;\\de_supermarket"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\\\\ZHLT3~1. 432\\\\hlrad.e xe "C:\\\\Documen ts and Settings\\\\Er ik\\\\Skrivbor d\\\\cs\&# 92;\\de_supermarket"
>> There was a problem compiling the map.
>> Check the file C:\\\\Document s and Settings\\\\Er ik\\\\Skrivbor d\\\\cs\&# 92;\\de_supermarket.lo g for the cause.

----- END hlrad -----

4 kommentarer — skriv kommentar

Kommentarerna nedan är skrivna av användare på Fragbite. Fragbite granskar inte sanningshalten i texten och du uppmanas att själv kritiskt granska och bemöta texten. Förutsätt inte att innehållet i texterna är sanning.
Visa 4 kommentarer

Skriv en kommentar

Laddar..