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ATI-Hjälp (Skarpt CS)
Postat av Kapely den 4 April 2009, 10:49
15 kommentarer · 238 träffar
Hej min grafik är så suddig så att jag inte ser mitt sikte så bra när jag spelar de typ blänker bort. Vill få mitt cs mycket skarpare kör med 640x480(Om jag fixar cs skarpare) - 800x600, Samsung SyncMaster 997MB, ATI RAEDON X1600 PRO SERIES (Kör med OmegaDrivers)
Så här jag inställt på Grafikkortet
---------------------------- ------------------------------ -----------------
OpenGL:
Anti-Aliasing: Application Controlled/2x-4x
Anisotropic: Filtrering: Quality, Enable High Quality AF, 16x
Texture Preference: High Quality
MipMap Detail Level: High Quality
Wait for Vertical Sync: Always off
Force Z-Buffer depth: Disable
Additional Options: Triple Buffering: Disable
Direct3D:
Adaptive Anti-Aliasing: Disable
Anti-Aliasing: Application Controlled/2x-4x
Anisotropic: Filtrering: Quality, Enable High Quality AF, 16x
Texture Preference: High Quality
MipMap Detail Level: High Quality
Wait for Vertical Sync: Always off
Force Z-Buffer depth: Disable
Additional Options: Alternate pixel center [x], Support DXT
Texture [x], Support Bump Mapping [x],
Optimizations: Enable Anisotropic Filtrering Optimizations [x],
Enable Trilinear Filtrering Optimizations [x]
Catalyst A.I.: Low
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Är väldigt tacksam om nån skulle kunna hjälpa mig MVH Kapely :D
Så här jag inställt på Grafikkortet
---------------------------- ------------------------------ -----------------
OpenGL:
Anti-Aliasing: Application Controlled/2x-4x
Anisotropic: Filtrering: Quality, Enable High Quality AF, 16x
Texture Preference: High Quality
MipMap Detail Level: High Quality
Wait for Vertical Sync: Always off
Force Z-Buffer depth: Disable
Additional Options: Triple Buffering: Disable
Direct3D:
Adaptive Anti-Aliasing: Disable
Anti-Aliasing: Application Controlled/2x-4x
Anisotropic: Filtrering: Quality, Enable High Quality AF, 16x
Texture Preference: High Quality
MipMap Detail Level: High Quality
Wait for Vertical Sync: Always off
Force Z-Buffer depth: Disable
Additional Options: Alternate pixel center [x], Support DXT
Texture [x], Support Bump Mapping [x],
Optimizations: Enable Anisotropic Filtrering Optimizations [x],
Enable Trilinear Filtrering Optimizations [x]
Catalyst A.I.: Low
---------------------------- ------------------------------ ---------------
Är väldigt tacksam om nån skulle kunna hjälpa mig MVH Kapely :D






