1
Hål i Map, Hittar inte.
Postat av mansfalk den 27 Januari 2009, 21:28
12 kommentarer · 71 träffar
Tjenna alla fbare, skulle needa lite hjälp med vhe.
har fått ett hål i min map, men vet inte hur jag ska hitta på detta lilla jäkla hål.
:P
Skulle needa hjälp.
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\\\\Users 2;\\\DattEn\ 92;\\Desktop\\ \\VHE\\\ 92;BCS_MA~2\\\\ ;tools \\\\hlcsg.exe C:\\\\Users 2;\\\DattEn\ 92;\\Documents\ 2;\\HammerMaps\ 2;\\c21_g urka1
Entering C:\\\\Users 2;\\\DattEn\ 92;\\Documents\ 2;\\HammerMaps\ 2;\\c21_g urka1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|------ ----- |-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.15 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.57 seconds)
Using Wadfile: \\\\users\ \\\datten\\ ;\\desktop\\ 92;\vhe\\\\ ;hns_textures_c21 .wad
- Contains 5 used textures, 83.33 percent of map (11 textures in wad)
Using Wadfile: \\\\users\ \\\datten\\ ;\\desktop\\ 92;\vhe\\\\ ;bcs_mappingtools pack\\\\wads 92;\\\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 16.67 percent of map (24 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.19 mb (of 4.00 mb MAX)
0.77 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\\\\Users 2;\\\DattEn\ 92;\\Desktop\\ \\VHE\\\ 92;BCS_MA~2\\\\ ;tools \\\\hlbsp.exe C:\\\\Users 2;\\\DattEn\ 92;\\Documents\ 2;\\HammerMaps\ 2;\\c21_g urka1
Current hlbsp Settings
Name | Setting | Default
-------------------|-------- ---|- ------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1190 (0.10 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-1136,1392, 68)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1177 (0.09 seconds)
SolidBSP [hull 2] 500...1000...1156 (0.08 seconds)
SolidBSP [hull 3] 500...1000...1184 (0.08 seconds)
1.17 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\\\\Users 2;\\\DattEn\ 92;\\Desktop\\ \\VHE\\\ 92;BCS_MA~2\\\\ ;tools \\\\hlvis.exe C:\\\\Users 2;\\\DattEn\ 92;\\Documents\ 2;\\HammerMaps\ 2;\\c21_g urka1
>> There was a problem compiling the map.
>> Check the file C:\\\\Users 2;\\\DattEn\ 92;\\Documents\ 2;\\HammerMaps\ 2;\\c21_g urka1.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\\\\Users 2;\\\DattEn\ 92;\\Desktop\\ \\VHE\\\ 92;BCS_MA~2\\\\ ;tools \\\\hlrad.exe C:\\\\Users 2;\\\DattEn\ 92;\\Documents\ 2;\\HammerMaps\ 2;\\c21_g urka1
>> There was a problem compiling the map.
>> Check the file C:\\\\Users 2;\\\DattEn\ 92;\\Documents\ 2;\\HammerMaps\ 2;\\c21_g urka1.log for the cause.
----- END hlrad -----
Tack På Föhand!
har fått ett hål i min map, men vet inte hur jag ska hitta på detta lilla jäkla hål.
:P
Skulle needa hjälp.
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\\\\Users 2;\\\DattEn\ 92;\\Desktop\\ \\VHE\\\ 92;BCS_MA~2\\\\ ;tools \\\\hlcsg.exe C:\\\\Users 2;\\\DattEn\ 92;\\Documents\ 2;\\HammerMaps\ 2;\\c21_g urka1
Entering C:\\\\Users 2;\\\DattEn\ 92;\\Documents\ 2;\\HammerMaps\ 2;\\c21_g urka1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|------ ----- |-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.15 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.57 seconds)
Using Wadfile: \\\\users\ \\\datten\\ ;\\desktop\\ 92;\vhe\\\\ ;hns_textures_c21 .wad
- Contains 5 used textures, 83.33 percent of map (11 textures in wad)
Using Wadfile: \\\\users\ \\\datten\\ ;\\desktop\\ 92;\vhe\\\\ ;bcs_mappingtools pack\\\\wads 92;\\\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 16.67 percent of map (24 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.19 mb (of 4.00 mb MAX)
0.77 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\\\\Users 2;\\\DattEn\ 92;\\Desktop\\ \\VHE\\\ 92;BCS_MA~2\\\\ ;tools \\\\hlbsp.exe C:\\\\Users 2;\\\DattEn\ 92;\\Documents\ 2;\\HammerMaps\ 2;\\c21_g urka1
Current hlbsp Settings
Name | Setting | Default
-------------------|-------- ---|- ------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1190 (0.10 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-1136,1392, 68)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1177 (0.09 seconds)
SolidBSP [hull 2] 500...1000...1156 (0.08 seconds)
SolidBSP [hull 3] 500...1000...1184 (0.08 seconds)
1.17 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\\\\Users 2;\\\DattEn\ 92;\\Desktop\\ \\VHE\\\ 92;BCS_MA~2\\\\ ;tools \\\\hlvis.exe C:\\\\Users 2;\\\DattEn\ 92;\\Documents\ 2;\\HammerMaps\ 2;\\c21_g urka1
>> There was a problem compiling the map.
>> Check the file C:\\\\Users 2;\\\DattEn\ 92;\\Documents\ 2;\\HammerMaps\ 2;\\c21_g urka1.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\\\\Users 2;\\\DattEn\ 92;\\Desktop\\ \\VHE\\\ 92;BCS_MA~2\\\\ ;tools \\\\hlrad.exe C:\\\\Users 2;\\\DattEn\ 92;\\Documents\ 2;\\HammerMaps\ 2;\\c21_g urka1
>> There was a problem compiling the map.
>> Check the file C:\\\\Users 2;\\\DattEn\ 92;\\Documents\ 2;\\HammerMaps\ 2;\\c21_g urka1.log for the cause.
----- END hlrad -----
Tack På Föhand!





