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hur ser din cfg ut ?

Postat av Alva den 17 Maj 2008, 16:38
7 kommentarer · 276 träffar
net_graph "3"
cl_showfps "2"
fps_max "300"
rate "20000"
cl_cmdrate "101"
cl_updaterate "101"
cl_smooth "0"
cl_cmdbackup "2"
net_graphpos "2"
cl_interpolate "1"
cl_interp "0.01"
cl_restrict_server_commands "0"
////
////
////
con_enable "1"
bind "\\\\" "toggleconsole"
bind "`" "toggleconsole"
////
////
////
volume "1.0"
soundscape_fadetime "9999"
soundscape_flush
dsp_slow_cpu "1"
////
////
////
bind "F5" "jpeg"
jpeg_quality "100"
////
////
////
crosshair "1"
cl_scalecrosshair "1"
cl_dynamiccrosshair "0"
cl_crosshairusealpha "0"
cl_crosshairalpha "600"
cl_crosshairscale "1200"
////
////
////

zoom_sensitivity_ratio "1.0"
sensitivity "3.2"

//
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
mat_antialias 0 // _disables antialiasing_
mat_bloomscale 0
mat_forceaniso "0"
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 4_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 20 // _disables player sprays_
r_drawdetailprops 0
r_drawflecks 0// _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set instruction sets_
// _verify processor support before enabling_
// r_3dnow 1
// r_mmx 1
// r_sse 1
// r_sse2 1
// r_3dsky 0

// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"

// _Other settings_
budget_show_history 0
cl_crosshairusealpha 0
jpeg_quality 100
sv_forcepreload 1
bind "mwheeldown"
bind "mwheelup"
bind "mouse3"
bind "mouse4" "lastinv"
bind "o" buyequip
r_3dsky 0
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