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Retail Row återvänder i dagens Fortnite-uppdatering

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I onsdagens Fortnite-uppdatering har B.R.U.T.E fått ett antal förändringar samtidigt som Mega Mall försvunnit. I dess ställe har Retail Row tagit plats och detta tillsammans med zombieliknande monster kallade "Fiends".
Patch 10.10 i Fortnite skulle egentligen släppas under tisdagen den 13 augusti, men blev framflyttad på grund av ett problem i koden. Fans spekulerar dock om att detta inte var den egentliga orsaken bakom förseningen, utan att Epic Games ville se responsen på Apex Legends solo-uppdatering för att se om de hade något att oroa sig för från konkurrenternas håll.

Uppdateringen sköts dock endast upp en dag och idag, onsdag, rullades den ut efter en kortare downtime i samtliga regioner. Patchen för med sig ett kärt återseende av Retail Row som nu ersatt Mega Mall på kartan. Samtidigt återvänder även zombies, eller "Fiends" som de kallas in-game, som först introducerades i samband med Ice Storm-uppdragen i januari. Dessa zombies gör skada vid kontakt men droppar användbar loot om man lyckas döda dem.

Värt att notera i dagens patch är också att Epic Games gjort större förändringar till den kontroversiella B.R.U.T.E-mechen in-game. Förutom att ta bort möjligheten för spelare att färdas över kartan snabbare än tänkt med hjälp av mechen så har Epic lagt in en laser som samtliga spelare kan se för att veta var den siktar vid combat vilket förhoppningsvis kommer att göra det lättare för spelare att kontra de jättelika robotarna. Man kommer inte heller att kunna gå ut i stormen för att ta en B.R.U.T.E då de kommer att självförstöras om de lämnas ute i stormen i mer än 30 sekunder.

Fullständig notes (Battle Royale & Creative)

BATTLE ROYALE

WHAT’S NEW?

Retail Row
A Rift Zone has turned Mega Mall back into Retail Row, and prices have dropped significantly. These discounts come at the cost of increased danger — bargain-crazed Fiends are spawning in the Rift Zone, and they want the shopping center all to themselves.

World Run LTM
Dip, dodge, and duck through treacherous traps, lava pits, and more to become the world's fastest lane runner. 16 players race to complete the course. The first team to collect 30 coins wins!

LIMITED TIME MODES

World Run LTM
Team Type: Squads | Respawning: On
16 Players.
4 Teams.
The team to collect 30 coins fastest wins.
In the event that two teams collect the same amount of coins, the team that was faster will win.

WEAPONS + ITEMS

Unvaulted only in the Sword Fight Squads and Duos LTMs:
Infinity Blade
Reduced the environmental damage from 10000 to 600.
Increased the number of resource stacks contained in Chests in Tilted Town from 1 to 3.

B.R.U.T.E. updates:
Added a targeting laser that appears as players load and fire missiles.
In addition to the B.R.U.T.E.’s gunner, this laser is visible to opponents and teammates.
This is to help give clarity to all players on where a gunner is aiming their rockets before they’re fired.
Improved visual and audio feedback during the self-destruct sequence.
B.R.U.T.E.s can now be entered directly from glider mode.
Updated B.R.U.T.E. spawn logic for large team respawn game modes.
B.R.U.T.Es will now spawn intermittently throughout the match instead of waiting for Storm phases to end.
B.R.U.T.E.s abandoned in the Storm will self-destruct after 30 seconds.
B.R.U.T.E.s will reappear on the minimap after 15 seconds if no player is in either seat.
Bug Fixes
Fixed an issue in which opponents’ B.R.U.T.E.s would sometimes not be visible.
B.R.U.T.E.s can no longer be used to traverse the map faster than intended.
The turn rate of B.R.U.T.E.’s turret is no longer framerate-dependent.

GAMEPLAY

Retail Row
A Rift Zone has replaced the Mega Mall POI with Retail Row.
Retail Row now spawns hordes of Fiends who charge at players.
Fiends may drop a weapon, consumable, or ammo upon being eliminated.
Fiends cannot go outside the Retail Row Rift Zone.
Chests and ammo containers will now open when destroyed.
Known issue: Destroying a Chest or ammo container by destroying the object it is placed on will not open it.
We plan to have this issue resolved in the v10.20 update.

Bug Fixes
The Week 1 and Week 2 Hidden Battle Stars can now be collected.
Fixed an issue in which the Bush would reset its displayed equip timer if the player tried to activate it multiple times. (Players would still be able to equip the Bush at the intended time, but the displayed timer would be incorrect.)
Fixed an issue in which Supply Drop smoke would not appear if the box was not in sight.
Trees no longer turn into different kinds of trees upon being damaged.
This includes snow-covered trees no longer turning into non-snow-covered trees.
Fixed an issue in which Chests would sometimes already be broken or opened at the start of a match.
The “Welcome to Tilted Town” message no longer loops when players enter/exit Titled Town. It also no longer overlaps Storm warnings.
Walking over in-motion Bottle/Fancy Flip Toys no longer causes a camera issue.

EVENTS

Pushed a fix on August 5 to address an Arena matchmaking issue causing players to be matched within a wider Hype range than intended.
Because players are now matched within a narrower Hype range, some players may experience longer queue times. This is to ensure higher-quality matches.

PLAYGROUND

Bug Fixes
Fixed an issue involving Chests being unopenable in Tilted Town.

PERFORMANCE

Further improved performance to reduce the chance of players landing on POIs with a low level of detail.

ART + ANIMATION

Plastic Patroller Outfit Visual Update
Added mud smears, wear and tear, and a brighter outline.
These changes were added to prevent this Outfit from providing a camouflage effect in certain areas of the map, which was making it very difficult to see.
All players who previously purchased this Outfit will have the option to refund it without using a Refund Token if they choose to do so.
Note: This refund option will be available for 30 days, with the timer starting after your next login.
Updated the Mecha Team Leader Outfit’s idle animation to its original version.

Bug Fixes
Improved the visuals of the Emotical Wrap on weapons.

AUDIO

Enabled reverb on PlayStation 4 and Xbox One.

UI

Contextual Tutorial System
A tip system designed to help guide and teach players new to Battle Royale.
This system displays tips to players during matches. Each tip appears in situations it is most relevant to.
Can be toggled “On” or “Off” in the Game Settings tab.
It is set to “On” by default.

Updated the Item Shop background.

Bug Fixes
The tiles for completed Missions no longer display “0%” and are no longer missing a check mark.
Suggested Challenges on the map screen no longer take up the entire space or show level-up Missions.
The tiles for Limited Time Missions no longer display “Soon” when it should display the time remaining.

REPLAY

In the Battle Map camera mode, the tracking now smoothly follows the path instead of jumping large steps.
Disabled Storm post-processing in Battle Map.
Added keyboard bindings to change the playback speed in replays. G now increases the playback speed, and Shift+G now decreases the playback speed.

Bug Fixes
Changing the options for the Battle Map camera mode no longer resets the camera placement.
Battle Map no longer switches to a third-person view when the Battle Bus launches.
Disabled Squad visibility option in Battle Map when viewing a Solo match.

MOBILE

Push notifications system
The system can be managed in the device settings or in-game settings to toggle "On" and "Off."
Safe zone will be respected on iOS X devices on the Battle Pass page.
Auto fire will now be applied to players with a Bush equipped.
Teammates and Quickbar HUDs will be displayed when spectating.
“Quit” button has been removed on the log out screen.
A single tap is needed to open the Map after it has been closed with ''X'' at the top of the screen.
“Push To Talk” button is back while on the Battle Bus.

Bug Fixes
Resolved a crashing issue that would occur when leaving the game in the background after completing a match on Android.
Resolved a crashing issue that would occur when the device was put in sleep mode for more than 10 seconds on iOS.
B.R.U.T.E. buttons are now named appropriately.
When players are selecting a match mode, no secondary selection border will appear.
The “Decline” button in the HUD layout tool will correctly remove any changes made.
The “Show Help” button will dismiss when entering the Battle Bus.
The Item Shop page will be centered for devices in 4:3 resolution.
The Battle Pass page indicator won’t duplicate.
The “Quick Heal” Button will not appear when players are in a Downed But Not Out state.
Autofire with Scoped Revolver correctly fires.
Pressing “X” on the Map to close it won’t disable right-stick functionality for the 'Razer: Raiju' controller.
Keyboard's text box won’t stay on screen after locking and unlocking the screen while writing a gifting message on Android.
We’ve made graphical improvements in the following areas:
View All Rewards screen from the Battle Pass
Spray Sale Glider
Tac Bats Harvesting Tool
Yonder Outfit variant
Atmosphere Backpack
Catalyst Outfit eyes
Vendetta Outfit
Updated to look the same as it does other platforms.

CREATIVE

WHAT’S NEW?

The B.R.U.T.E.
Now usable in Creative! Unleash mechanical mayhem in your games.

Manage Your Islands
Run out of space to build your new creations? You can now add and remove islands at will.

Camera Filter
Adds a post-processing effect to players' screens while they play.

ISLANDS

Updated Island Select menu.
Create up to 50 islands.

Islands available:
Temperate, Meadow, Arctic, Frosty Fortress, Ice Lake, Canyon, Wasteland, Tropical, Rivers Edge, Volcano, Sandbar, Caldera, Kevin Floating, Black Glass, Grid and The Block.

Updated the Island Select UI to improve usability.

Added a Deleted Islands tab:
When islands are deleted they will appear in this area and can be recovered for a limited time.
Once you have 50 islands and 5 deleted islands, the oldest deleted islands will be permanently lost each time you create a new island.
Islands are still named in the Description tab of the My Island menu.
Re-publishing an existing island will now update the original island code instead of creating a new one.
The owner of a published code can lock their island code so players can only access the specified version of the published island by default by going to the code link on the Epic Games site and selecting the active version.

GAMEPLAY

Added new options to the Game and Game Settings menus:
Note: Everything below was added in v10.00 but was missing from the patch notes.
All Teams Must Finish: No, Yes (Default: No).
Win Condition: Most Rounds, Most Score (Default: Most Rounds).
Allow Aim Assist: Yes, No (Default: Yes).
PVP Pickaxe Damage: Default, None (Default: Default).
Visit the World Cup Creative Finals Trophy in the Creative Hub. You can even see the winners names etched into it.

Bug Fixes
Fixed a bug where games that switched players' teams on death would not obey the maximum team size or team ratio settings.
Fixed a bug where a player joining a match in progress as a spectator would return to the Creative Hub when the game changed rounds.
Fixed an issue where players could bypass ‘Allow Out of Bounds’ settings when using Fly mode.
Fixed an issue where the Last Standing option did not end games upon final elimination.

WEAPONS & ITEMS

Reduced the environmental damage value of the Infinity Blade from 10,000 to 600 to allow it to be used with Creature Spawners.

Bug Fixes
Prop-O-Matic
Fixed a bug where a player would enter a broken state when using the Prop-O-Matic at the same time as removing it from their inventory.
Fixed an issue where the Prop-O-Matic was incorrectly using the rocket ammo icon.

CREATIVE TOOLS & PHONE

Added a new option to the Game Settings menu:
Camera Filter: Allows you to add post-processing effects to players' screens while they’re on your map.
Default, Sepia, Retro (Default: Default).
Bug Fixes
Fixed an issue where rapidly selecting building pieces with Multi-select caused other building pieces to turn (and stay) green on islands.

PREFABS & GALLERIES

Added the Pillar Gallery. be moved around like props.
Added the Particles Gallery B, which features butterfly and seagull particles.
Added additional pieces, with the same color on both sides, to Obstacle Course Galleries Black, Blue, Green, Grip Tape, Orange, Purple, Red & White.
Updated the Indoor Residential Prop Gallery with birthday props.
Updated the Truck ‘N’ Oasis Gallery with a telephone pole, highway sign and the camel.
Updated the Nature Ice Cliff Gallery with icy meteor rocks.

Bug Fixes
The props in the Roadside Diner are no longer interactable.
The Viking Village Prop Gallery can now be rotated after being pasted.
Fixed an issue where the ice lake on Ice Lake Island would disappear with low visual settings.
Fixed an issue where the ‘Right Triangular Prism Gallery’ assets health bar would persist when using the “Phone Tool” to pick up.

DEVICES

Increased the number of available Trigger channels from 24 to 32 and the number of available Receivers from 30 to 40.

Added a new version of the Item Spawner.
The new Item Spawner is placed as an object rather than a trap and can be manipulated with the Phone tool.
NOTE: The old trap-based Item Spawner will continue to be available for a while, it will eventually be removed from the inventory. This will not affect existing maps which use the old Item Spawner, it will simply remove the old version from the devices menu. Let us know what you think about this new Item Spawner on our social channels.
Items Respawn: On, Off (Default: On).
Random Spawns: Off, Random, No Repeats (Default: Off).
Visible During Games: On, Off (Default: On).
Time Before First Spawn: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 10 seconds).
Time Between Spawns: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
Wood/Stone/Metal Cost of Item: The item can only be picked up if the player has the required amount of the specified material in their inventory.
No Cost, 5, 10-200 (increments of 10), 200-500 (increments of 20), 500-700 (increments of 50), 800, 900, 1000 (Default: No Cost).
Bonus Ammo for Weapons: On, Off (Default: On).
Run Over Pickup: Off, On (Default: Off).
Item Visibility: 1x, 2x, 3x, 4x, 5x (Default: 1x).
Enabled on Game Start: Enabled, Disabled (Default: Enabled).
Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
Spawn Item When Receiving From: No Channel, 1-32 (Default: No Channel).
Cycle to Next Item When Receiving From: No Channel, 1-32 (Default: No Channel).

Added B.R.U.T.E. Spawner.
Spawner Settings
Enabled: Disabled, Enabled, Warmup, Game Start (Default: Enabled).
Respawn Time: Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
Respawn Vehicle when Enabled: Yes, No, Only if Needed. (Default: Yes).
Destroy Vehicle when Disabled: Yes, No (Default: Yes).
Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
Advanced Storm Controller (Added in v10.00) - Allows you to create a customized multi-phase Storm on your maps. Use it in conjunction with Advanced Storm Beacons to create highly customized Storm patterns. This device is still in development and may be changed in the future to provide an improved experience.

Advanced Storm Controller Settings
Generate Storm on Game Start: Should the Storm start as soon as the game begins?
Yes, No (Default: Yes).
Storm Phases: Should the Storm use standard Battle Royale phases or take instructions from Advanced Storm Beacons?
Default, Custom (Default: Default)
NOTE: If you are using Custom Storm phases, it is strongly advised to have an Advanced Storm Beacon for each phase of your Storm, including phase 1, since with the current implementation, leaving phases undefined can lead to some unpredictable/undesired results.
Phase One Radius: Sets the initial radius of the Storm at phase one.
5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: 200m)
Delay Time: How long after game start should the Storm appear?
None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None).
Starting Phase: At which phase should the Storm begins when it appears?
1-50 (Default: 1)
Late Phases Move: Can the late phases of the Storm move outside the radius of the previous phase?
Yes, No (Default: Yes).
NOTE: This only has an effect when using Default Storm phases. With Custom Storm phases, the Storm will take its movement rules from your Advanced Storm Beacons.
Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
No Channel, 1-32 (Default: No Channel).
Destroy Storm When Receiving From: Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
No Channel, 1-32 (Default: No Channel).
When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
No Channel, 1-32 (Default: No Channel).
Advanced Storm Beacon (Added in v10.00) - Can be used to override the default Battle Royale Storm behaviour, allowing you to create Storms that move and behave exactly the way you want them to. Use these in conjunction with the Advanced Storm Controller when it is set to use Custom Storm phases.
Advanced Storm Beacon Settings
Phase: Which Storm phase does the beacon control?
1-50 (Default: 1).
End Radius: Sets the radius of the Storm at the end of the selected phase.
Don’t Override, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
Wait Time: How long should the Storm wait before beginning to resize?
Don’t Override, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: Don’t Override).
Resize Time: How long should the Storm take to reach its new radius?
Don’t Override, 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: Don’t Override).
Damage: How much damage should the Storm do each second to players caught in it?
Don’t Override, None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: Don’t Override).
Movement Behaviour: How should the Storm move?
Don’t Override, Move Randomly, Move to Beacon, None (Default: Don’t Override).
Move Distance Min: What is the minimum distance that the Storm should move? (Only works if Movement Behaviour is set to ‘Move Randomly’).
Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
Move Distance Max: What is the maximum distance that the Storm should move? (Only works if Movement Behaviour is set to ‘Move Randomly’).
Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
Added options to the Basic Storm Controller
Generate Storm on Game Start: Should the Storm start as soon as the game begins?
Yes, No (Default: Yes).
Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
No Channel, 1-32 (Default: No Channel).
Destroy Storm When Receiving From: Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
No Channel, 1-32 (Default: No Channel).
When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
No Channel, 1-32 (Default: No Channel).
Added options to all Vehicle Spawner devices.
Enabled: When can the spawner create vehicles?.
Disabled, Enabled, Warmup, Game Start (Default: Enabled).
Respawn Time: How long does the spawner wait after its vehicle is destroyed before it spawns a new one? (‘Never’ will allow vehicles to only ever be spawned via triggers).
Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
Respawn Vehicle when Enabled: When the spawner switches from a disabled to an enabled state, should it spawn a new vehicle? ‘Yes’ will cause the spawner to destroy any existing vehicle and create a new one immediately, while ‘Only if Needed’ will only create a new vehicle if one doesn’t already exist.
Yes, No, Only if Needed. (Default: Yes).
Destroy Vehicle when Disabled: Should the spawner destroy any existing vehicle when it is disabled?
Yes, No (Default: Yes).
Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
Added new options to the Objective Device.
Play Audio / VFX: On, Off (Default: On)
Collision During Games: On, Off, When Visible (Default: On).
Collide Against: All, Only Weapons (Default: All).
Score: 0, 1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000 (Default: 0).
Turn Visibility On when Receiving From: No Channel, 1-32 (Default: No Channel).
Turn Visibility Off when Receiving From: No Channel, 1-32 (Default: No Channel).

Added new options to the Creature Spawner.
Spawner Type: Sets the look of the spawner.
Cube Spawner, Ice Spawner (Default: Cube Spawner).
Added additional options to Creature Type:
Cube Random, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute, Ice Random, Rush Random, All Random (Default: Cube Random).
Added Cake to the Consumables Gallery
Consuming Cake gives the player 5 Health or Shield.
The following devices have updated/new preview holograms:
B.R.U.T.E., Shopping Cart, ATK, QuadCrasher, X-4 Stormwing, Driftboard, Cannon, Baller, Timer, Scoreboard, Team Settings & Inventory.

Bug Fixes
Renamed “Last Standing” option in the game menu to “Last Standing to End” and made the tooltip more helpful.
Fixed some issues on the Trigger device:
Trigger now correctly updates the visual channel number on copied triggers.
Trigger now correctly attributes the signal to a player when it's activated from a vehicle.
Triggers will now only activate once per shot from a shotgun (rather than once per pellet).
Updated the tooltip on the Complete Once option in the Timer device.
Fixed some issues with the Weapon-Free Zone device:
Fixed an issue where players were able to swing and deal damage with a pickaxe inside the Weapon-Free Zone.
Fixed an issue where players could use weapons when transitioning out of one Weapon-Free Zone into another.
Fixed an issue where the Advanced Storm Device would not move the Storm to the correct beacon during phases.
Fixed an issue where the Flag object would not display properly when placed into the Item Spawner and Team Settings & Inventory devices.

UI & SOCIAL

Added the ability to show cumulative scores on the scoreboard HUD widget.

Bug Fixes
Fixed an issue where inspecting the in-game Challenge menu for a second time while using a controller would cause it to close and no longer function.
Fixed an issue where the hide/show details button would display improperly when the island description panel was displayed.
Fixed an issue where the Creative inventory would stay on screen even after closing the menu.
Fixed an issue where a Party Leader would be unable to rejoin their active game if they left while in progress but were still a member of the party.

PERFORMANCE

Further improved a source of hitching on PC
Optimized memory on iOS to improve stability
Resolved a number of sources of Switch hitches

MOBILE

Bug Fixes
Air Strike smoke visual effects can now be observed from a distance.
Text in My Island settings won’t overlap when scrolling through options.
Director’s Chair from the Movie Set Prop Gallery can now be highlighted with the Phone Tool.


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