Operation Shattered Web
Efter över två års väntan har Valve nu släppt en ny operation till Counter-Strike: Global Offensive, Operation Shattered Web. I den nya operationen ser kan man nu låsa upp nya "Agents" vilket är skins till modellerna ingame. Dessa går att låsa upp genom att klara av olika uppdrag som uppdateras varje vecka. Dessa Agents kommer gå att använda på varenda karta och varenda spelläge. De olika agenterna kommer att ha olika voicelines och cheers.Varje vecka kommer det att komma sex nya utmaningar till varje spelare på sitt "mission card". I samband med detta ser vi också tre nya vapenkollektioner, The Norse Collection, The St. Marc Collection och The Canals Collection samt en ny vapenlåda med fyra nya knivar. Även ett nytt stickerpack och graffitipack har släppts till spelet.
Operationen fungerar som ett battle pass där man får belöningar när man uppnår tillräckligt mycket stjärnor, dessa stjärnor går även att köpa direkt. Totalt 100 stjärnor är möjliga att få men endast sex per vecka, förutom första veckan där det går att få tio stycken. Uppdrag går att utföra även om man inte köper passet, som kostar 13,25 euro, men då kan man inte få några belöningar.
Spelförändringar
Förutom operationen har det även skett gameplay-förändringar. Efter mycket press från communityn har nu priset på SG 553, Krieg, blivit ökat till 3 000 dollar. De har även valt att sänka priset på två vapen, Famas och Galil som nu är 200 dollar billigare. De kommer nu också ha en rekyl som är lättare att kontrollera i en full spray.De har även gjort stora förändringar till Vertigo. Rampen vid byggnadsställningen vid A-site behöver inte längre ett hopp någonstans, öppningen vid mitt är mer öppen och mycket mycket mer. Detta är dock inte den enda kartförändringen. Cache går nu att spela i matchmaking och tre nya kartor har blivit släppta, Studio till Scrimmage, Jungle till Danger Zone och Lunacy till Flying Scoutsman. I samband med detta är Zoo och Seaside nu borttagna från spelet.
[OPERATION SHATTERED WEB]
– Introducing Operation Shattered Web, featuring all-new equippable Agents, weapon collections, missions, and more!
– For more details visit www.counter-strike.net/shatteredweb
[ GAMEPLAY ]
– Increased price of SG553 to $3000 to bring its price more in line with its value.
– Reduced the price of FAMAS and Galil by $200 (to $2050 and $1800, respectively)
– Improved full-auto spraying accuracy of FAMAS and Galil.
[ Danger Zone ]
– Added killfeed icon for automated sentry
– Automated sentries now fire M249 bullets
[ MISC ]
– ‘AWP | Hyper Beast’ and ‘P90 | Nostalgia’ updated to correct wear at Factory New
[ WORKSHOP ]
Pearlescent coatings:
We have added support for applying a pearlescent coating to weapon finishes. Pearlescent coatings use ceramic crystals to reflect and refract light, splitting it into different colors as the view angle changes. This effect can be used in a number of ways to subtly enhance your weapon finish or make drastic changes. The new Operation Shattered Web collections have some weapons with pearlescent coatings to illustrate some of the ways this new feature can be used. The Workshop Workbench has been updated to include this feature so you can experiment with adding this coating to a weapon finish. Using higher values will make the color bands tighter and more frequent and using negative values will flip the spectrum to start on the opposite end. It should be noted that this coating will shift the hue of your weapon finish so parts with no saturation, and therefore no hue, will have no pearlescent effect. We look forward to seeing what interesting applications you come up with.
[ MAPS ]
– Added Studio to Scrimmage and Casual Sigma map groups.
– Added Jungle to the Danger Zone rotation.
– Added Lunacy to Flying Scoutsman
– Zoo and Seaside have been removed.
Cache:
– Cache has been moved from Scrimmage to Competitive Matchmaking
Vertigo:
– Added ramp to final stage of scaffolding on A ramp, no longer need to jump up
– Connected corridor to back of A with CT elevator room
– Widened top of mid
– Offset doors from CT spawn and to CT elevator room
– Made A site CT death funnel shorter, widened site area
– Removed big block in CT spawn
– Moved A ramp sandbags to allow jump up
– Various bug and clipping fixes
– Introducing Operation Shattered Web, featuring all-new equippable Agents, weapon collections, missions, and more!
– For more details visit www.counter-strike.net/shatteredweb
[ GAMEPLAY ]
– Increased price of SG553 to $3000 to bring its price more in line with its value.
– Reduced the price of FAMAS and Galil by $200 (to $2050 and $1800, respectively)
– Improved full-auto spraying accuracy of FAMAS and Galil.
[ Danger Zone ]
– Added killfeed icon for automated sentry
– Automated sentries now fire M249 bullets
[ MISC ]
– ‘AWP | Hyper Beast’ and ‘P90 | Nostalgia’ updated to correct wear at Factory New
[ WORKSHOP ]
Pearlescent coatings:
We have added support for applying a pearlescent coating to weapon finishes. Pearlescent coatings use ceramic crystals to reflect and refract light, splitting it into different colors as the view angle changes. This effect can be used in a number of ways to subtly enhance your weapon finish or make drastic changes. The new Operation Shattered Web collections have some weapons with pearlescent coatings to illustrate some of the ways this new feature can be used. The Workshop Workbench has been updated to include this feature so you can experiment with adding this coating to a weapon finish. Using higher values will make the color bands tighter and more frequent and using negative values will flip the spectrum to start on the opposite end. It should be noted that this coating will shift the hue of your weapon finish so parts with no saturation, and therefore no hue, will have no pearlescent effect. We look forward to seeing what interesting applications you come up with.
[ MAPS ]
– Added Studio to Scrimmage and Casual Sigma map groups.
– Added Jungle to the Danger Zone rotation.
– Added Lunacy to Flying Scoutsman
– Zoo and Seaside have been removed.
Cache:
– Cache has been moved from Scrimmage to Competitive Matchmaking
Vertigo:
– Added ramp to final stage of scaffolding on A ramp, no longer need to jump up
– Connected corridor to back of A with CT elevator room
– Widened top of mid
– Offset doors from CT spawn and to CT elevator room
– Made A site CT death funnel shorter, widened site area
– Removed big block in CT spawn
– Moved A ramp sandbags to allow jump up
– Various bug and clipping fixes