Namn |
Markus Degerlund |
Användarstatus |
Old School |
Stad |
Upplands Väsby |
Medlem sedan |
2004-03-28 |
Senaste aktivitet |
4484 dagar, 0 timmar, 33 minuter |
aniXter^
// Knappar
// ----- ----- ----- ----- ----- ----- ----- ----- ---
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "+movedown"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "ALT" "+duck;wait;-duck;wait;+duck; wait;wait;wait;wait;wait;wait; wait;wait;wait;-duck;wait"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F5" "snapshot"
bind "F9" "say Men ni e ju en clan.!!!"
bind "F10" "say han sa dar dar ? och jag sa nej dar och han skot och haxxade dig "
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "8"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "999999"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "4"
cl_crosshair_color "0 0 0"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "999999"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "0"
cl_timeout "300"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1"
crosshair "1"
fastsprites "2"
fps_max "999"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "1"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "1"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0.9"
m_forward "1.6"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "600"
name "aniXter^"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "160"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.5"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1.8"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "0.2"
setinfo "dm" "0"
setinfo "ghosts" "0"
setinfo "_vgui_menus" "1"
+mlook
+jlook
// Connection
// ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––-
rate "25000"
cl_updaterate "101"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_dlmax "128"
// Net-Grafik
// ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––-
net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphwidth "310"
// Grafik
// ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––-
fastsprites "2"
fps_max "101"
max_smokepuffs "0"
max_shells "0"
gamma "100"
brightness "6"
gl_lightholes "0"
gl_spriteblend "1"
gl_wateramp "0"
gl_playermip "2"
gl_cull "1"
gl_clear "1"
gl_dither "1"
gl_polyoffset "4"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "1"
gl_keeptjunctions "0"
gl_ztrick "1"
gl_d3dflip "0"
gl_texsort "0"
gl_playermip "1000"
gl_round_down "1000"
gl_smoothmodels "0"
gl_wateramp "0"
cl_himodels "0"
cl_weather "0"
r_traceglow "0"
r_mmx "1"
r_dynamic "0"
r_decals "500"
r_shadows "0"
r_mirroralpha "0"
r_bmodelhighfrac "5"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
cl_bob "0"
cl_rate "9999"
fps_max "999"
fps_modem "0"
name aniXter^
// Snabba skript
// ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––-
console "1"
hud_fastswitch "1"
hud_centerid "1"
hud_saytext_time "8"
hud_drawhistory_time "2" hud_saytext_time "6"
hud_drawnames "1"
setinfo "_vgui_menus" "1"
setinfo "dm" "0"
setinfo "ghosts" "0"
scr_conspeed "9999"
cl_autowepswitch "1"
cl_movespeedkey "0.5"
cl_corpsestay "4"
ex_maxerrordistance "0"
ex_interp "0"
ex_correct "0"
ex_diminishextrap "0"
ex_extrapmax "3.0"
setinfo "_vgui_menus" "1"
cl_sidespeed "999999"
cl_forwardspeed "999999"
cl_backspeed "999999"
hud_fastswitch "1"
hud_centerid "1"
_cl_autowepswitch "1"
ati_subdiv "0"
ati_npatch "0"
gamma "8"
brightness "8"
sv_airaccelerate "999999"
sv_accelerate "999999"
sv_airmove "999999"
// Mus
// ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––-
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
alias "invnext" "+attack; wait; -attack"
alias "invprev" "+attack; wait; -attack"
sensitivity "2.5"
// Installment
// ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––-
s_distance "160"
s_min_distance "8.0"
s_automin_distance "2.0" s_automax_distance "40.0"
s_occfactor "1"
s_a3d "0"
ambient_level "2.0"
ambient_fade "100"
_snd_mixahead "0.1"
volume "0.2"
// Sikte
// ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––-
cl_dynamiccrosshair "0"
alias "+forward" "adjust_crosshair;adjust_cro sshair"
alias "+back" "adjust_crosshair;ad just_crosshair"
alias "+moveleft" "adjust_crosshair ;adjust_crosshair"
alias "+moveright" "adjust_crosshai r;adjust_crosshair"
cl_dynamiccrosshair "0"
cl_crosshair_color "0 255 0"
cl_crosshair_transculent "1"
zoom_sensitivity_ratio "1"
// Duck-hopp
// ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––-
bind "ALT" "+duck;wait;-duck;wait;+duck; wait;wait;wait;wait;wait;wait; wait;wait;wait;-duck;wait"
// Övrigt
// ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––––– ––-
m_pitch "0.022"
m_yaw "0.022"
m_forward "1.6"
m_side "0.8"
m_filter "0.9"
sv_aim "1.8"
gl_keeptjunctions "1.9"