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Uppdatering 15/11 *

Postat av sozu den 16 November 2012, 03:38
35 kommentarer · 1 471 träffar
Release Notes for 11/15/2012

[ GOTV ]

- As a GOTV client spectator, the flangbang effect from first person is now reduced a bit and there is now text that says "(BLINDED)"

- Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on.

- Added a convar "cl_teamid_overhead_maxdist_s pec" that can set the max distance overhead TargetIDs will show up when spectating

- Changed player target selection input from hardcoded number keys to keys bound to "slotN" commands.

- Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'.

- Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client.

- Made bomb visible in GOTV clients' map overview at all times.

- Fixed money not showing up in GOTV scoreboard for either teams.

- Fixed flashbang effect flash retriggering when changing spectator target.

- Fixed missing winpanel when GOTV spectating.

- Revised GOTV autodirector behavior.


[ MISC ]

- Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB.

- Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units.

- Reduced audible distance of scope zoom.

- Fire devices have been modified ( Molotovs and incendiary grenades ):

- Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading.

- Fire now spreads a bit faster and not quite as far.

- Fire "tagging" slowdown has been removed.

- Adjusted fire armor penetration value.

- Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out.

- Armor Penetration is now shown for weapons in the buy menu.

- 3rd person and first person default duck speed has been slightly increased.

- Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast.

- Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside.

- Design changes for Scoreboard

- Added team names to scoreboard.

- Made score more prominent.

- Win banner states are now team specific.

- Design change for win panel and alert messages.

- Server log changes:

- Added xyz coordinates to messages.

- Added nade messages.

- Added team change messages.

- Added 'assist' messages.

- Fixed a case of loss of mouse and keyboard input.

- Server browser filter settings are now saved.

- Big Picture Support

- Fixed not being able to dismiss server browser dialog with controller.

- Added ability to disable all controllers.


Thanks to the following for input on the balance changes:

NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, RegnaM.


------UPPDATERING-------


Release Notes for 11/16/2012


[ MISC ]


- Eliminated the vignette effect from the scoreboard.

- Scoreboard has been narrowed.

- Smoke grenade visibility on the edges of smokes has been adjusted to obscure vision less.

- Improved some cases of particle sorting between smoke and molotovs and other particle systems.

- Adjusted the loser bonus for Terrorists when time has run out. Surviving Terrorists get no income, but dead teammates receive a normal payout.

- Removed match start and round end info panel animation sfx.

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