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Felmeddelande :( Din CSS har inte laddats som den ska. Testa reloada sidan.
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16bitars i cs :(

Postat av thulin-k den 3 Oktober 2007, 12:25
13 kommentarer · 219 träffar
Tjenare alla FB:are. Har ett litet problem att lösa, och det vill jag med er hjälp! Jag har nyss fixat ny config. Men när jag startar cs så startar den upp i 16bitars, och jag kan inte ändra till 32bitars hur jag än gör. Jag har svaga aningar om att det kan ha med min FPS config att göra. Så här kommer min config, ni kan väl hojjta till om ni ser något som ligger bakom mitt problem.

Config:
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
voice_modenable "1.000000"
voice_scale "0.750000"
MP3Volume "0.800000"
name "Player"
bottomcolor "6"
topcolor "30"
model "gordon"
rate "2500.000000"
s_eax "0.000000"
s_a3d "0.000000"
volume "0.800000"
hisound "1.000000"
suitvolume "0.250000"
bgmvolume "1.000000"
gamma "2.500000"
brightness "1.000000"
viewsize "120.000000"
sensitivity "3.000000"
d_spriteskip "0.000000"
cl_himodels "0.000000"
console "1.000000"
sv_aim "1.000000"
joystick "0.000000"
m_filter "0.000000"
_windowed_mouse "0.000000"
crosshair "1.000000"
lookspring "0.000000"
m_pitch "0.022000"
lookstrafe "0.000000"
+jlook
+mlook
cl_timeout 300
exec userconfig.cfg

Userconfig:
//CL//

cl_allowdownload "1"
cl_allowupload "0"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "100"
cl_crosshair_color "50 250 50"
cl_download_ingame "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_timeout "300"
cl_updaterate "100"
cl_vsmoothing "0.05"
cl_weather "0"
cl_nopred "0"
cl_corpsestay "0.000000"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_timeout "300"
cl_updaterate "100"
cl_dynamiclights "0"
cl_particlefx "0"
cl_gaitestimation "1"
cl_resend "0"
cl_gibcount "0"
cl_solid_players "1"
cl_backspeed "400"
cl_forwardspeed "400"
cl_pitchdown "89 "
cl_pitchup "89"
cl _gaitestimation "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_physics_enable "0"
cl_show_splashes "0"
cl_smooth "0"
cl_phys_props_enable "0"
cl_ragdoll_physics_enable "0"
cl_show_splashes "0"
cl_interp "0"
cl_interpolate "0"
cl_lagcomp_errorcheck "0"
cl_smooth "0"
cl_ragdoll_physics_enable "0"
cl_phys_props_enable "0"
cl_show_splashes "0"
cl_ejectbrass "0"
cl_phys_props_max "0"
cl_show_bloodspray "0"


con_color "86 211 250"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"

//GL//

gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
gl_keeptjunctions "0"
gl_reporttjunctions "0"
gl_max_size "256"
gl_cull "1"
gl_picmip "1.5"
GL_TEXTUREMODE "GL_LINEAR_MIPMAP_NEAREST"
gl_mipcap "2"
gl_playermip "2"
gl_wateramp "0"
gl_polyoffset "0.1"
gl_ztrick "1"
gl_dither "1"
gl_smoothmodels "0"
gl_lightholes "0"
cl_minmodels "1"
gl_round_down "10"
gl_affinemodels "0"
gl_texsort "1"
gl_clear "0"
gl_round_down "3"
gl_palette_tex "0"
gl_alphamin "0.25"
gl_monolights "0"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_overbright "0"
gl_polyoffset "0.1"



hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "0"
net_graph "3"
net_graphpos "2"
net_scale "5"

//R//

r_bmodelhighfrac "5.0"
r_detailtextures "0"
r_drawvi ewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "0"
r_shadows "0"
r_traceglow "0"
r_lightmap "0"
r_mirroralpha "0"
r_detailtextures "0"
r_bmodelhighfrac "0"
r_norefresh "0"
r_dynamic "0"
r_avglight "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_lod "0"
r_propsmaxdist "0"
r_rainradius "0"
r_rainsimulate "0"
r_rainsplashpercentage "0"
r_rootlod "1"
r_rainalpha "0"
r_rainalphapow "0"
r_raindensity "0"
r_rainlength "0"
r_RainRadius "0"
r_RainSideVel "0"
r_RainSimulate "0"
r_rainspeed "0"
r_RainSplashPercentage "0"
r_rainwidth "0"
r_rainalpha "0"
r_rainalphapow "0"
r_raindensity "0"
r_RainHack "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "1"
r_waterforceexpensive "0"
r_decal_cullsize "0"
r_decals "0"
r_decalstaticprops "0"
r_3dsky "0"
r_shadows "0"
r_dynamic "0"
r_worldlights "0"
r_drawlights "0"
r_eyes "0"
r_teeth "0"
r_drawrain "0"
r_lod "0"
r_decal_cullsize "0"
r_dynamic "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_modellodscale "0.1"
r_DispUseStaticMeshes "0"
r_shadowrendertotexture "0"
r_decals "0"
r_shadows "0"

//S//

s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
s_reverb "0"
s_reflect "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0"
s_refdelay "0"
s_polykeep "0"
s_polysize "0"
s_numpolys "0"
s_bloat "2.0"
s_eax "0.000000"
s_a3d "0"
s_geometry "0"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_verbwet "0"
s_occlude "0"
s_occ_epsilon "0"
s_occfactor "0"
s_2dvolume "1" s_refgain "0.4"


sensitivity "2.0"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.250000"

sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "0.800000"
+mlook

console "1.000000"
fps_max "100"
fps_modem "0.0"
gamma "3.000000"

hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
mp_decals "0.000000"
net_graph "3"
net_graphpos "1"
net_scale "5"
name "e-NvojD"


skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
team ""
topcolor "30"
viewsize "120.000000"
setinfo "_vgui_menus" "1"
setinfo "_ah" "1"
+mlook
voice_enable "0"
sv_voiceenable "0"
voice_forcemicrecord "0"
voice_modenable "0"
voice_scale "0.000000"
tracerred "0"
traceralpha "0"
max_shells "0"
max_smokepuffs "0"
ex_maxerrordistance "0"
ambient_fade "0"
vid_wait "0"
loadas8bit "1"
snd_noextraupdate "1"
hud_centerid "1"
sv_aim "0"
precache "1"
developer "0"
console "1"
crosshair "1.000000"
tripplebuffer "0"
gunsmoke "0"
fastsprites "2"
vid_nopageflip "0"
lightgamma "2.5"
scr_conspeed "9999"
joystick "0"
max_maxsmokepuffs "0"
d_spriteskip "0"
_detailtexturessupport ed "0



fog_enable "0"
fog_enable_water_fog "0"

//MAT//

mat_bloom "0"
mat_bumpmap "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_mipmaptextures "1"
mat_specular "0"
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_bumpmap "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcedynamic "0"
mat_loadtextures "1"
mat_picmip "2"
mat_reducefillrate "1"
mat_showwatertextures "0"
mat_specular "0"

violence_agibs "0"
violence_hgibs "0"
violence_hblood "0"
violence_ablood "0"
max_shells "0"
max_smoke_puffs "0"
budget_show_history "0"
muzzleflash_light "0"

echo HELICKZ!


Tacksam för ordetliga svar:D Mvh: eNvojD

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