1
FPS prob.
Postat av mda_he_he den 13 November 2006, 16:25
6 kommentarer · 60 träffar
Hejhej.
Undrar varför jag har bättre FPS med original config än med denna:
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "80"
cl_corpsestay "0.000000"
cl_crosshair_color "0 0 300"
cl_crosshair_size "2"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_nopred "0"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_timeout "35"
cl_updaterate "80"
cl_vsmoothing "0.05"
cl_weather "0"
cl_gaitestimation "0"
cl_solid_players "1"
cl_gibcount "0"
cl_resend "0"
cl_dynamiclights "0"
cl_particlefx "0"
con_color "125 38 205"
console "0.000000"
crosshair "1.000000"
fps_max "90"
fps_modem "0"
gamma "3"
gl_keeptjunctions "0"
gl_reporttjunctions "0"
gl_max_size "128"
gl_cull "1"
gl_picmip "1"
gl_texturemode "GL_NEAREST_MIPMAP_NEAREST"
gl_mipcap "2"
gl_playermip "3"
gl_wateramp "0"
gl_polyoffset "0.1"
gl_ztrick "1"
gl_dither "1"
gl_smoothmodels "0"
gl_lightholes "0"
gl_round_down "0"
gl_affinemodels "0"
gl_texsort "1"
gl_clear "0"
gl_palette_tex "0"
gl_alphamin "0.25"
gl_monolights "0"
gl_flipmatrix "0"
gl_fog "0"
gl_overbright "0"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "300"
name "mda"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "0"
r_shadows "0"
r_traceglow "0"
r_lightmap "0"
r_mirroralpha "0"
r_detailtextures "0"
r_bmodelhighfrac "0"
r_norefresh "0"
r_dynamic "0"
s_reverb "0"
s_reflect "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0"
s_refdelay "0"
s_polykeep "0"
s_polysize "0"
s_numpolys "0"
s_bloat "2.0"
s_eax "0.000000"
s_a3d "0"
s_geometry "0"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_verbwet "0"
s_occlude "0"
s_occ_epsilon "0"
s_occfactor "0"
s_2dvolume "1"
s_refgain "0.4"
sensitivity "2.1"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "0"
team ""
topcolor "30"
viewsize "120"
voice_enable "0"
voice_forcemicrecord "0"
voice_modenable "0"
voice_scale "0"
volume "0.3"
violence_ablood "0"
setinfo "_ah" "0"
setinfo "_vgui_menus" "0"
+mlook
tracerred "0"
traceralpha "0"
max_shells "0"
ex_maxerrordistance "0"
ambient_fade "0"
vid_wait "0"
loadas8bit "1"
snd_noextraupdate "1"
precache "1"
developer "0"
console "1"
crosshair "1.000000"
tripplebuffer "0"
gunsmoke "0"
fastsprites "2"
vid_nopageflip "0"
lightgamma "2.5"
scr_conspeed "9999"
joystick "0"
max_maxsmokepuffs "0"
d_spriteskip "1"
r_detailtexturessupported "0"
zoom_sensitivity_ratio "1.0"
rate "25000"
Med den postade cfgn får jag 40-100FPS i timerefresh & 120+ med original, visst kan jag köra original om jag får bättre fps men om jag KAN få ut mer vill jag ju såklart ha mer.
Sitter på en gammal PIII 810MHz med ~500mb SDram & ett nvidia Ti4200, jag har bra kylning så det handlar inte om värmeprob heller.
Om du råkar sitta på en jättebra FPS config (denna ska vara en fps cfg..men?) så posta eller skicka pm.
Tackar för seriösa och vänliga svar.
Undrar varför jag har bättre FPS med original config än med denna:
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "80"
cl_corpsestay "0.000000"
cl_crosshair_color "0 0 300"
cl_crosshair_size "2"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_nopred "0"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_timeout "35"
cl_updaterate "80"
cl_vsmoothing "0.05"
cl_weather "0"
cl_gaitestimation "0"
cl_solid_players "1"
cl_gibcount "0"
cl_resend "0"
cl_dynamiclights "0"
cl_particlefx "0"
con_color "125 38 205"
console "0.000000"
crosshair "1.000000"
fps_max "90"
fps_modem "0"
gamma "3"
gl_keeptjunctions "0"
gl_reporttjunctions "0"
gl_max_size "128"
gl_cull "1"
gl_picmip "1"
gl_texturemode "GL_NEAREST_MIPMAP_NEAREST"
gl_mipcap "2"
gl_playermip "3"
gl_wateramp "0"
gl_polyoffset "0.1"
gl_ztrick "1"
gl_dither "1"
gl_smoothmodels "0"
gl_lightholes "0"
gl_round_down "0"
gl_affinemodels "0"
gl_texsort "1"
gl_clear "0"
gl_palette_tex "0"
gl_alphamin "0.25"
gl_monolights "0"
gl_flipmatrix "0"
gl_fog "0"
gl_overbright "0"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "300"
name "mda"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "0"
r_shadows "0"
r_traceglow "0"
r_lightmap "0"
r_mirroralpha "0"
r_detailtextures "0"
r_bmodelhighfrac "0"
r_norefresh "0"
r_dynamic "0"
s_reverb "0"
s_reflect "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0"
s_refdelay "0"
s_polykeep "0"
s_polysize "0"
s_numpolys "0"
s_bloat "2.0"
s_eax "0.000000"
s_a3d "0"
s_geometry "0"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_verbwet "0"
s_occlude "0"
s_occ_epsilon "0"
s_occfactor "0"
s_2dvolume "1"
s_refgain "0.4"
sensitivity "2.1"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "0"
team ""
topcolor "30"
viewsize "120"
voice_enable "0"
voice_forcemicrecord "0"
voice_modenable "0"
voice_scale "0"
volume "0.3"
violence_ablood "0"
setinfo "_ah" "0"
setinfo "_vgui_menus" "0"
+mlook
tracerred "0"
traceralpha "0"
max_shells "0"
ex_maxerrordistance "0"
ambient_fade "0"
vid_wait "0"
loadas8bit "1"
snd_noextraupdate "1"
precache "1"
developer "0"
console "1"
crosshair "1.000000"
tripplebuffer "0"
gunsmoke "0"
fastsprites "2"
vid_nopageflip "0"
lightgamma "2.5"
scr_conspeed "9999"
joystick "0"
max_maxsmokepuffs "0"
d_spriteskip "1"
r_detailtexturessupported "0"
zoom_sensitivity_ratio "1.0"
rate "25000"
Med den postade cfgn får jag 40-100FPS i timerefresh & 120+ med original, visst kan jag köra original om jag får bättre fps men om jag KAN få ut mer vill jag ju såklart ha mer.
Sitter på en gammal PIII 810MHz med ~500mb SDram & ett nvidia Ti4200, jag har bra kylning så det handlar inte om värmeprob heller.
Om du råkar sitta på en jättebra FPS config (denna ska vara en fps cfg..men?) så posta eller skicka pm.
Tackar för seriösa och vänliga svar.





