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Awp siktet brett, vad ska bort från cfgn
Postat av waKKAboodie den 26 Januari 2006, 16:33
42 kommentarer · 55 träffar
Hejsan.
Nu är det så att jag lagt in en massa saker i min cf, mesta dels kommandon som får fpsdropsen att sänka sig, men nu när jag gjorde detta, så blev awp siktet skit brett och jävligt. (se bild.)
http://tinypic.com/mlgs9u
s_a3d "1"
cl_bob "0"
cl_bobup "0.5"
cl_bobcycle "0.8"
gl_picmip "2"
gl_mipcap "3"
cl_weather "0"
rate 25000
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_lightmap "0"
precache "1"
mp_decals "0"
gl_alphamin "0.25"
gl_clear "0"
gl_flashblend "0"
gl_lightholes "0"
gl_ztrick "0"
net_graph "0"
gl_playermip "3"
r_shadows "0"
gl_cull "1"
gl_wateramp 0
gl_maxsize "68"
gl_lightholes "0"
gl_monolights "0"
gl_spriteblend "0"
gl_cull "1"
gl_palette_tex "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_playermip "1000"
gl_round_down "6"
gl_wateramp "0"
gl_ztrick "1"
gl_alphamin "0.25"
r_dynamic "0"
r_mmx "1"
r_mirroralpha "0"
r_decals "0"
mp_decals "0"
cl_gaitestimation "1"
_snd_mixahead "0.1"
ex_maxerrordistance "0"
fps_max "100"
precache "1"
fastsprites "0"
Nu är det så att jag lagt in en massa saker i min cf, mesta dels kommandon som får fpsdropsen att sänka sig, men nu när jag gjorde detta, så blev awp siktet skit brett och jävligt. (se bild.)
http://tinypic.com/mlgs9u
s_a3d "1"
cl_bob "0"
cl_bobup "0.5"
cl_bobcycle "0.8"
gl_picmip "2"
gl_mipcap "3"
cl_weather "0"
rate 25000
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_lightmap "0"
precache "1"
mp_decals "0"
gl_alphamin "0.25"
gl_clear "0"
gl_flashblend "0"
gl_lightholes "0"
gl_ztrick "0"
net_graph "0"
gl_playermip "3"
r_shadows "0"
gl_cull "1"
gl_wateramp 0
gl_maxsize "68"
gl_lightholes "0"
gl_monolights "0"
gl_spriteblend "0"
gl_cull "1"
gl_palette_tex "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_playermip "1000"
gl_round_down "6"
gl_wateramp "0"
gl_ztrick "1"
gl_alphamin "0.25"
r_dynamic "0"
r_mmx "1"
r_mirroralpha "0"
r_decals "0"
mp_decals "0"
cl_gaitestimation "1"
_snd_mixahead "0.1"
ex_maxerrordistance "0"
fps_max "100"
precache "1"
fastsprites "0"





