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AllocBlock: Full (Mapping)

Postat av dnx^ den 11 Maj 2010, 16:42
3 kommentarer · 268 träffar
Tjena det är så här att jag håller på att bygga en awp map. Och nu är jag klar fast det står "Could not find filesystem dll to load" när jag complitar mappen.
Sen när jag startar mappen i cs står det "AllocBlock: Full" och cs stängs av.


Hur ska jag göra för att fixa detta problem.
Jag har sökt på google, hittat nåt att man ska "scale texture" och ändra "video modes".
Fast jag vet inte hur man gör. Nån som kan detta?




Så här står det när jag ska Comlita mappen:


** Executing...
** Command: Change Directory
** Parameters: D:\\\\\ 2;\\Program Files\\\\\ \\\Steam\\ \\\\\\ steamapps\\\\& #92;\\\feldin1337& #92;\\\\\& #92;\counter-strike




** Executing...
** Command: Copy File
** Parameters: "C:\\\\\&# 92;\\Documents and Settings\\\\&# 92;\\\Administrato r\\\\\\ ;\\Desktop\\&# 92;\\\\\Fy _colorAim.map" "D:\\\\\&# 92;\\Program Files\\\\\ \\\Steam\\ \\\\\\ steamapps\\\\& #92;\\\feldin1337& #92;\\\\\& #92;\counter-strike\&# 92;\\\\\&# 92;cstrike\\\\ \\\\maps\& #92;\\\\\& #92;Fy_colorAim.map"




** Executing...
** Command: D:\\\\\ 2;\\PROGRA~1\\ \\\\\\ VALVEH~1\\\\&# 92;\\\tools\&# 92;\\\\\&# 92;hlcsg.exe
** Parameters: "D:\\\\\&# 92;\\Program Files\\\\\ \\\Steam\\ \\\\\\ steamapps\\\\& #92;\\\feldin1337& #92;\\\\\& #92;\counter-strike\&# 92;\\\\\&# 92;cstrike\\\\ \\\\maps\& #92;\\\\\& #92;Fy_colorAim"


hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\\\\\ 2;\\PROGRA~1\\ \\\\\\ VALVEH~1\\\\&# 92;\\\tools\&# 92;\\\\\&# 92;hlcsg.exe "D:\\\\\&# 92;\\Program Files\\\\\ \\\Steam\\ \\\\\\ steamapps\\\\& #92;\\\feldin1337& #92;\\\\\& #92;\counter-strike\&# 92;\\\\\&# 92;cstrike\\\\ \\\\maps\& #92;\\\\\& #92;Fy_colorAim"
Entering D:\\\\\ 2;\\Program Files\\\\\ \\\Steam\\ \\\\\\ steamapps\\\\& #92;\\\feldin1337& #92;\\\\\& #92;\counter-strike\&# 92;\\\\\&# 92;cstrike\\\\ \\\\maps\& #92;\\\\\& #92;Fy_colorAim.map


Current hlcsg Settings
Name | Setting | Default
---------------------| -----------|------------------ -------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]


0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%.. .30%...50%...60%...70%...80%.. . (0.03 seconds)
SetModelCenters:
10%. ..20%...30%...40%...50%...60%. ..70%...80%...90%... (0.00 seconds)
CSGBrush:
20%...30%.. .40%...50%...70%...80%...90%.. . (0.14 seconds)


Using Wadfile: \\\\\\ \\program files\\\\\ \\\valve hammer editor\\\\\ ;\\\halflife.wad
- Contains 3 used textures, 30.00 percent of map (3116 textures in wad)
Using Wadfile: \\\\\\ \\program files\\\\\ \\\valve hammer editor\\\\\ ;\\\dnxcolor.wad
- Contains 7 used textures, 70.00 percent of map (11 textures in wad)


Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.20 seconds elapsed


----- END hlcsg -----




** Executing...
** Command: D:\\\\\ 2;\\PROGRA~1\\ \\\\\\ VALVEH~1\\\\&# 92;\\\tools\&# 92;\\\\\&# 92;hlbsp.exe
** Parameters: "D:\\\\\&# 92;\\Program Files\\\\\ \\\Steam\\ \\\\\\ steamapps\\\\& #92;\\\feldin1337& #92;\\\\\& #92;\counter-strike\&# 92;\\\\\&# 92;cstrike\\\\ \\\\maps\& #92;\\\\\& #92;Fy_colorAim"


hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\\\\\ 2;\\PROGRA~1\\ \\\\\\ VALVEH~1\\\\&# 92;\\\tools\&# 92;\\\\\&# 92;hlbsp.exe "D:\\\\\&# 92;\\Program Files\\\\\ \\\Steam\\ \\\\\\ steamapps\\\\& #92;\\\feldin1337& #92;\\\\\& #92;\counter-strike\&# 92;\\\\\&# 92;cstrike\\\\ \\\\maps\& #92;\\\\\& #92;Fy_colorAim"


Current hlbsp Settings
Name | Setting | Default
-------------------|-- ---------|-------------------- -----
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]


noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)




SolidBSP [hull 0] 349 (0.03 seconds)
BSP generation successful, writing portal file 'D:\\\\&# 92;\\\Program Files\\\\\ \\\Steam\\ \\\\\\ steamapps\\\\& #92;\\\feldin1337& #92;\\\\\& #92;\counter-strike\&# 92;\\\\\&# 92;cstrike\\\\ \\\\maps\& #92;\\\\\& #92;Fy_colorAim.prt'
Soli dBSP [hull 1] 359 (0.02 seconds)
SolidBSP [hull 2] 363 (0.02 seconds)
SolidBSP [hull 3] 368 (0.02 seconds)
0.22 seconds elapsed


----- END hlbsp -----




** Executing...
** Command: D:\\\\\ 2;\\PROGRA~1\\ \\\\\\ VALVEH~1\\\\&# 92;\\\tools\&# 92;\\\\\&# 92;hlvis.exe
** Parameters: "D:\\\\\&# 92;\\Program Files\\\\\ \\\Steam\\ \\\\\\ steamapps\\\\& #92;\\\feldin1337& #92;\\\\\& #92;\counter-strike\&# 92;\\\\\&# 92;cstrike\\\\ \\\\maps\& #92;\\\\\& #92;Fy_colorAim"


hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\\\\\ 2;\\PROGRA~1\\ \\\\\\ VALVEH~1\\\\&# 92;\\\tools\&# 92;\\\\\&# 92;hlvis.exe "D:\\\\\&# 92;\\Program Files\\\\\ \\\Steam\\ \\\\\\ steamapps\\\\& #92;\\\feldin1337& #92;\\\\\& #92;\counter-strike\&# 92;\\\\\&# 92;cstrike\\\\ \\\\maps\& #92;\\\\\& #92;Fy_colorAim"
102 portalleafs
284 numportals


-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-- ---------|-------------------- -----
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]


fast vis [ off ] [ off ]
full vis [ off ] [ off ]




BasePortalVis:
10%...20%... 30%...40%...50%...60%...70%... 80%...90%... (0.02 seconds)
LeafThread:
10%...20% ...30%...40%...50%...60%...70% ...80%...90%... (0.89 seconds)
average leafs visible: 71
g_visdatasize:1487 compressed from 1326
0.91 seconds elapsed


----- END hlvis -----




** Executing...
** Command: D:\\\\\ 2;\\PROGRA~1\\ \\\\\\ VALVEH~1\\\\&# 92;\\\tools\&# 92;\\\\\&# 92;hlrad.exe
** Parameters: "D:\\\\\&# 92;\\Program Files\\\\\ \\\Steam\\ \\\\\\ steamapps\\\\& #92;\\\feldin1337& #92;\\\\\& #92;\counter-strike\&# 92;\\\\\&# 92;cstrike\\\\ \\\\maps\& #92;\\\\\& #92;Fy_colorAim"


hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\\\\\ 2;\\PROGRA~1\\ \\\\\\ VALVEH~1\\\\&# 92;\\\tools\&# 92;\\\\\&# 92;hlrad.exe "D:\\\\\&# 92;\\Program Files\\\\\ \\\Steam\\ \\\\\\ steamapps\\\\& #92;\\\feldin1337& #92;\\\\\& #92;\counter-strike\&# 92;\\\\\&# 92;cstrike\\\\ \\\\maps\& #92;\\\\\& #92;Fy_colorAim"


-= Current hlrad Settings =-
Name | Setting | Default
--------------------|- --------------------|--------- ----------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]


vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]


smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]


texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]


global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]


opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]


custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]




[Reading texlights from 'D:\\\\&# 92;\\\PROGRA~1\ ;\\\\\\ ;\VALVEH~1\\\& #92;\\\\tools& #92;\\\\\& #92;\lights.rad']
[1 texlights parsed from 'D:\\\\&# 92;\\\PROGRA~1\ ;\\\\\\ ;\VALVEH~1\\\& #92;\\\\tools& #92;\\\\\& #92;\lights.rad']


1017 faces
Create Patches : 10834 base patches
0 opaque faces
166591 square feet [23989152.00 square inches]
16 direct lights


BuildFacelights:
10%...20%. ..30%...40%...50%...60%...70%. ..80%...90%...Error:
for Face 1013 (texture hns_yellow) at
(-384.000 -136.000 -1044.000) (-384.000 -136.000 -1045.000) (-384.000 -96.000 -1045.000) (-384.000 -96.000 -1044.000)
Error: Bad surface extents (2103 x 8)
Check the file ZHLTProblems.html for a detailed explanation of this problem


----- END hlrad -----




** Executing...
** Command: D:\\\\\ 2;\\PROGRA~1\\ \\\\\\ Steam\\\\\ \\\STEAMA~1\&# 92;\\\\\&# 92;FELDIN~1\\\\ ;\\\\COUNTE~1& #92;\\\\\& #92;\hl.exe
** Parameters: +map "Fy_colorAim"


Det var mycket text där, men ändå.
Om ni säger att jag ska ladda ner nåt program som ZHLT, skriv också hur man använder det.
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Kommentarerna nedan är skrivna av användare på Fragbite. Fragbite granskar inte sanningshalten i texten och du uppmanas att själv kritiskt granska och bemöta texten. Förutsätt inte att innehållet i texterna är sanning.
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