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StarCraft 2

Större LotV-patch släppt — Ny Terran unit

3
Legacy of the Void fortsätter att bjuda på överraskningar samtidigt som gamla inställningar återkommer.
Betaversionen av Legacy of the Void har under veckan fått en större uppdatering och mycket av tidigare ändringar har fått utvecklarna att tänka om och återgår till gamla inställningar.

Först ut, Terran får en ny unit, något som Blizzard har sedan tidigare lovat. Liberator är en flygande unit som byggs i vanlig ordning från Starport och kommer innefatta splash damage mot både Air och Ground, dock kommer det inte fungera samtidigt. Samtidigt som Liberator läggs till kommer den nuvarande funktionen där både Vehicle och Air delar uppgraderingar att delas upp vilket kan försämra Mech, vilket i sin tur gör att spelare inte kan gå både, till exempel Siege Tanks och Banshees med höga uppgraderingar till en lägre kostnad.
David Kim, från Blizzard förklarar mer ingående om LotV-tillägget i ett blogginlägg:

"The Liberator is a large, high-cost air unit that deals splash damage against its enemies in the sky. The liberator normally can’t attack ground, but it can target a specific ground area in order to deal high burst single-target damage to any unit entering that area. This ground attack only targets units, so structures can’t be hit with this weapon.

We want this unit to make the Starport more rounded along with the other changes we’re bringing into Legacy of the Void, like the banshee movement speed upgrade and the Battlecruiser Tactical Jump ability. By introducing this unit to the Starport and separating out the Terran mech vehicle and ship upgrades, we think it’ll allow for a more diverse set of strategies for the Terran. It will be difficult to upgrade all three of the Barracks, Factory, and Starport tech routes, so we’re hoping to see a good variety of mixed tech units depending on the matchup and strategies players choose to go."



Utöver Liberator, ändras även nuvarande inställningar så som att Gas Geysers ändras till 2000 gas, Burrow movement ingår inte längre från start till Roaches utan kräver uppgradering, Turrets kan ej byggas utan Engineering Bay, samt flertalet buggar har blivit lösta. Mer om detta hittas en rad längre ner.
Social

•Chat System
•The old StarCraft II Chat System has been removed and a new embedded chat dialogue has been added.
•Type /help into chat for a full list of commands.

•Friends List
•The Friends List has been given a slight visual refresh and should feel more responsive.

•Players Near You has been moved from the Home Screen into the Friends List.

General

•Gas geysers now contain 2000 gas.

•Mini-map
•Units and buildings on the mini-map have a black border around them once again.

Terran

•New Unit: Liberator
•Mechanical Air Unit
•Fires 2 missiles that deal 7 splash damage to air units.
•Can be deployed to attack ground units, losing mobility and anti-air attack.
•While deployed, the Liberator attacks any ground units in the target zone for 85 damage.
•Single target damage.
•Cannot attack buildings while deployed.

•Vehicle and Ship Weapon upgrades have been separated again.

•Missile Turrets once again require an Engineering Bay in order to be constructed.

•Adjusted building subgroup priorities to the following:
•Command Center > Planetary Fortress
•Barracks > Factory > Starport
•Engineering Bay > Armory

Zerg

•Swarm Hosts
•Can no longer move while burrowed.

•Roaches
•Burrow movement once again needs to be researched.

•Adjusted building subgroup priorities to the following:
•Hatchery > Lair > Hive
•Evolutionary Chamber > Spire > Greater Spire
•Hydralisk Den > Lurker Den

Protoss

•Adjusted building subgroup priorities to the following:
•Gateway > Robotics > Stargate

Bug Fixes
•The Raven ready sound no longer plays when a Cyclone is created.
•Fixed an issue that caused a newly morphed Ravager to glide on the ground.
•Neural Parasite will no longer persist through Oracle’s Stasis Trap.
•A unit can no longer be targeted with Graviton Beam while are under the effect of knock-back.
•Fixed an issue that caused units to attack destructible doodads they were railed to.
•Siege Tanks in siege mode should no longer become covered by creep when moved by a Medivac.
•Fixed an issue that prevented unburrowed Swarm Hosts from spawning locusts when selected in a group with burrowed Swarm Hosts.
•Locusts should now correctly have a life duration of 25.
•Adepts can no longer phase into buildings under construction.
•Lurker attacks should no longer be visible through the Fog of War.
•Fixed an issue that caused the Adept to glide if issued a move command immediately after using Psionic Transfer.
•Caustic Spray and Parasitic Bomb will now properly trigger an “Under Attack” alert.
•Adjusting the viewing speed of a replay should no longer cause the timestamp to jump around.
•The Hellbat's attack will now correctly appear blue with the Infernal Pre-Igniters upgrade.
•The “Activate Stasis Trap” hotkey is now available for customization.
•Cyclones will no longer automatically target disguised changelings when Lock On is set to Auto-Cast.
•You can no longer reveal a Stasis Ward by using an Overlords “Generate Creep” ability.
•The Lurker Den is no longer missing from the Zerg Structures Hotkeys Menu.
•The Battlecruiser animation on the home screen will no longer disappear if you are idle.
•The Disruptor's Purification Nova explosion effect is no longer faint on Low graphic settings.

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