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CS:GO Tournament Rules

CS:GO Tournament Rules

Last updated: 15/7/2014

1. Tournament Format
2. Settings
3. Veto system
4. During a match
5. After the match
6. Other rules and violations


1. Tournament format

The tournament uses the following format:
Step 1: Qualifying stage
Step 2: Group stage
Step 3: Play-offs
Step 4: The Grand Finals

1.1. Qualifying stage

  • TBA

  • 1.2. Group Stage

  • TBA.

  • 1.3. Play-offs

  • TBA

  • 1.4. The Grand Finals

  • TBA

  • 1.5. Double elimination bracket group system

  • The double elimination bracket system have been used for a long time in StarCraft II. In the first round the teams play against their opponent. The winning teams from the first round will face off to decide the first place in the group. The two losers from the first round will play a match to decide who ends up last. The loser from the “winners match” will face the winner of the “losers match”. This last match is called the consolidation match and that match will decide the second place finisher in the group.

  • Example:
  • First round:
  • Alpha vs. Beta – 13-16
    Charlie vs. Delta – 16-10

  • Second round:
  • Beta vs. Charlie (Winners match) – 16-4 – Beta taking the first place spot
    Alpha vs. Delta (Losers match) – 8-16 – Alpha taking the last place in the group

  • Third round:
  • Alpha vs. Delta (consolidation match) – 10-16 – Delta securing second place in the group

    1.6. Single-Game Match

    A best-of-one match is played on a single map in two stages of 15 in-game rounds. For each stage (half-time), the teams play alternatively Terrorists and Counter-Terrorists and score one point by winning one in-game round. The winner of a match is the first team who reaches a total of 16 in-game rounds. The remaining rounds will not be played after a team has won the match. If the match ends up in a tie, meaning that both teams have won 15 in-game rounds, overtimes will be played until a winner is decided. For the overtime teams do not switch sides at the end of a match.

    1.7. Best-of-three (BO3) Match

  • A best-of-three (BO3) match consists of two or three maps. A match is played on two or three maps in two stages per map having 15 in-game rounds. For each stage (half-time), the teams plays alternatively Terrorists and Counter-Terrorists and score one point by winning one in-game round. The winner of a game (map) is the first team who reaches a total of 16 in-game rounds for that game (map). The remaining rounds will not be played after a team has won the map. If a game ends up in a tie, meaning that both teams have on 15 in-game rounds on the same map, overtimes will be played until a winner is decided for that map.

  • For the overtime teams do not switch sides at the end of a match. The overtimes consists of 2 stages (half-times) having 3 in-game rounds each and who have particular game settings (see Article 2.2).

  • The winner of the overtimes is the team that manage to win 4 in-game rounds in The winner of a match is the team that wins a total of two games. In a best-of-three format, teams are allowed to 5 minutes break between the matches (maps). The break time is subject to change if the situation requires it.

  • 2. Settings

    2.1 The Official Server settings for Fragbite Masters 2014

    mp_startmoney 800
    mp_roundtime 1.75
    mp_roundtime_defuse 1.75
    mp_freezetime 15
    mp_buytime 15
    mp_forcecamera 2
    mp_maxrounds 30
    mp_c4timer 35
    v_pausable 1
    ammo_grenade_limit_default 1
    ammo_grenade_limit_flashbang 2
    ammo_grenade_limit_total 4

    2.2 Settings used for overtime (MR3):

    mp_maxrounds 6
    mp_startmoney 10000

    2.3 Settings used for warm-up (Optional):

    mp_maxrounds 200
    mp_maxmoney 60000
    mp_startmoney 60000
    mp_buytime 15
    mp_freezetime 0
    mp_forcecamera 1

    2.4 Maplist

    de_dust2
    de_nuke
    de_inferno
    de_mirage
    de_cache
    de_cobblestone
    de_overpass

    3. Veto system

    3.1 Map veto for a single-game match

  • For this type of match format both team captains must respect the following procedure:
  • Team B removes one of the 7 maps;
    Team A removes one of the 6 remaining maps;
    Team B removes one of the 5 remaining maps;
    Team A removes one of the 4 remaining maps;
    Team B removes one of the 3 remaining maps;
    Team A picks the map to be played on;
    The last map remaining will be discarded.
    Team A is the upper-team in bracket. The match is played on the map which is selected by Team A at step 4 of this procedure. The sides are chosen via a knife round.

    3.2 Map veto for a best-of-three match

  • For this type of match format both team captains must respect the following procedure:
  • Team B removes one of the 7 maps;
    Team A removes one of the 6 remaining maps;
    Team B removes one of the 5 maps;
    Team A removes one of the 4 maps;
    Team A picks one of the 3 remaining maps and that map will be played as the first map;
    Team B picks one of the 2 remaining maps and that map will be played as the second map;
    The last map will be, if needed, played as third map.
    Team A is the upper-team in bracket. The first match will start on the map which has been chosen by Team A at step 3 of this procedure. The sides will be chosen via a knife round. The last map will only be played if both teams win one map during the match. For the overtime teams do not switch sides at the end of a match.

    4. During a match

    4.1 Nickname

  • When the tournament reaches groupstage, ALL players MUST use realnick.
  • Unnecessary symbols or offensive language will NOT be tolerated.

  • 4.2 Match media

  • Players are obliged to record their in-game demo even if the server has GOTV.
  • Players are also obliged to save demos for up to 7 days after the game and easily avaible for tournament officials.
  • You can demand a maximum of two demos from your opponents, and you have to notify one of the admins that you have requested it from your opponents.
  • You have five minutes after the game has ended to request the demos.
  • And if your demo gets requested, you have 15 minutes to start uploading it on any file hosting site.

    4.3 Match interrupted

  • If a match is involuntary interrupted (player’s PC crash, server crash, power outage, network issues, etc.) the tournament officials may decide to replay the match according to the following rules:
  • If the problem occurs in the first round of either the first or second half-time, the half-time in question will be replayed;

    If the problem occurs in the first round of the overtimes, the section in question of overtime will be replayed;

    If the problem occurs in any other round, the players need to pause that round and wait until the problem is solved or until the tournament officials tells them to continue the game;

    If multiple players are dropped or the server crashes, the teams coach will try settle upon a way to carry on with the match. If they are not able to do so, the tournament officials will decide for them and the teams must respect this decision.

    4.3 Match interrupted

  • If a match is involuntary interrupted (player’s PC crash, server crash, power outage, network issues, etc.) the tournament officials may decide to replay the match according to the following rules:
  • If the problem occurs in the first round of either the first or second half-time, the half-time in question will be replayed;

    If the problem occurs in the first round of the overtimes, the section in question of overtime will be replayed;

    If the problem occurs in any other round, the players need to pause that round and wait until the problem is solved or until the tournament officials tells them to continue the game;

    If multiple players are dropped or the server crashes, the teams coach will try settle upon a way to carry on with the match. If they are not able to do so, the tournament officials will decide for them and the teams must respect this decision.

    4.4 Pausing a match

  • In order to unpause the match, only the players from the team that requested the pause may unpause the game.

  • If the opposite team unpauses the game without approval, the team in question will receive a warning.

  • A team can have a maximum of 2 pauses requests per map; each pause can last 5 minutes.

  • If a team pauses the game more than 2 times on a map or if the pausing time is greater than 5 minutes each, the team in question will receive a warning.

  • Pause is only allowed during freezetime.
  • 5. After the match

    5.1 Investigation request


  • When a team suspects that they are being a victim of rule violations during a match, players are compelled not to stop the game by any means and to properly finish it. Once the match is over, the team captain may officially ask for an investigation to tournament officials. It is strongly advised to provide valuable information that may help the tournament director in his investigation. Unjustified and repetitive use of this right may be sanctioned.

  • You can request a conflict after the game but only five minutes after the game in question have ended.
  • 6. Other rules and violations

    6.1 Forbidden software installation

  • Players are forbidden from bringing, installing, downloading or using any external software or hardware that interacts in-game. It is also forbidden any form of modification that would alter the game or allow a player to execute, automatically, more than one in-game action.

    6.1 Forbidden in-game actions

  • The following actions are strictly prohibited during a game and will result in round loss (the amount is determined by the tournament director) which will be deducted at the end of the match, and a warning:
  • Any form of script is forbidden;
    Using bugs which change the game principle (i.e. spawn bugs) is illegal;
    Moving through walls, floors and roofs is strictly forbidden. This also includes skywalking;
    "Silent bombs" (i.e. the planting of a bomb which doesn't make a sound) are illegal;
    Planting bombs so that they cannot be defused is illegal. This does not include plants where multiple players are needed to defuse;
    Boosting with the help of team mates is allowed in general, but it is forbidden in places where the textures, walls, ceilings, floors become transparent or penetrable.

    6.2 Sanctions

  • A team may be cautioned and receive warnings if one of his players commits any of the following offences:
  • Refuses to follow tournament officials’ instructions;
    Arrives late at his convocation schedule;
    Shows dissent by word or action;
    Uses insulting language and/or gestures;
    Is guilty of unsporting behavior.
  • A team may receive a sanction if one of his players commits any of the following offences:
  • Receives more than one warning;
    Is guilty of violent conduct;
    Uses any unlawful or unfair proceedings;
    Mislead or dupe any tournament official.
  • A team may lose a match or multiple matches if they find themselves in one of the following situations:

  • If a team is not ready within 15 minutes after the official match should’ve begin, the team in question will forfeit the first match as follows:

  • If the match is in a single-game format then the team will forfeit the game;

  • If the match is in a best-of-three format then the team will forfeit the map in question.

  • If a team is not ready within 30 minutes after the official match should’ve begin, the team in question will forfeit the game.

  • 6.3 Sent off

  • After studying of a sanction by the competition manager and the tournament director, a sanctioned team may be subject to additional sanctions such as multiple default loss, disqualification of the team, and banishment of next year’s competition.

  • A disqualified team will automatically lose all his next matches by default and loses all rights and prizes that would have been awarded. In a group stage, the previous matches’ results within the group are cancelled and are also lost by default. All points won or lost are backwardly redistributed.
  • ALL DECISIONS MUST GO THROUGH AN ADMIN BEFORE IT GETS CONFIRMED.

    NOTE: Tournament officials may change the current rules before or during the entire Fragbite Masters 2014 event. In certain cases, depending on the situations, exceptions to these rules may be made.
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