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Hammer Editor errors... :(

Postat av Bagan den 20 Juni 2016, 19:07
5 kommentarer · 754 träffar
Hej gubbar!

Brukar kunna lösa mina errors för banorna jag skapar men denna fixar jag inte! ...

Tryckte på "Entity Gallery" och bara tryckte continue. Det visade sig att den skulle spawna allt som existera typ och var bara rekommenderat att göra på en tom bana.

Jag satt i över en timme och rensade över hela banan för det låg ju hundratals olika grejer överallt som inte skulle ligga där.

Hur som helst. Nu får jag inte igång den och fick light distance errors förut men verkar vara borta nu.

————-

Den complilar färdigt, men läses inte in helt när väl csgo laddar den/försöker starta. Resulterar till att CSGO bara stängs av.

CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
materialPath: E:\Program (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading E:\Program (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\coop_zombie_bagan.vmf
Map revision 281
Patching WVT material: maps/coop_zombie_bagan/realworldtextures/blends/dirtcliff_wvt_patch
Patching WVT material: maps/coop_zombie_bagan/gg_tibet/blend_snow_tile_tibet_wvt_patch
Patching WVT material: maps/coop_zombie_bagan/gg_tibet/blend_snow_rubble_tibet_wvt_patch
Patching WVT material: maps/coop_zombie_bagan/ground/blendsnow_blacktop_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2802 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing E:\Program (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\coop_zombie_bagan.prt...Building visibility clusters...
done (1)
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (2070087 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 12864 texinfos to 8154
Reduced 735 texdatas to 658 (37126 bytes to 33819)
Writing E:\Program (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\coop_zombie_bagan.bsp
19 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (76C00000)

———————————————————————————————————————-
Running command: cd "E:\Program (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
———————————————————————————————————————-


———————————————————————————————————————-
Running command: "E:\Program (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "E:\Program (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" -fast "E:\Program (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\coop_zombie_bagan"
———————————————————————————————————————-

CDynamicFunction: Loading library 'Kernel32.dll' (76C00000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 7724B8F0
Valve Software - vvis.exe (May 24 2016)
fastvis = true
4 threads
reading e:\program (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\coop_zombie_bagan.bsp
reading e:\program (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\coop_zombie_bagan.prt
4857 portalclusters
18988 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (13)
Optimized: 1252986 visible clusters (0.00%)
Total clusters visible: 10482227
Average clusters visible: 2158
Building PAS...
Average clusters audible: 4661
visdatasize:4945961 compressed from 5906112
writing e:\program (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\coop_zombie_bagan.bsp
14 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (76C00000)

———————————————————————————————————————-
Running command: cd "E:\Program (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
———————————————————————————————————————-


———————————————————————————————————————-
Running command: "E:\Program (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe" -game "E:\Program (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" -noextra "E:\Program (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\coop_zombie_bagan"
———————————————————————————————————————-

CDynamicFunction: Loading library 'Kernel32.dll' (76C00000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 7724B8F0
Valve Software - vrad.exe SSE (May 24 2016)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[17 texlights parsed from 'lights.rad']

Loading e:\program (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\coop_zombie_bagan.bsp
Setting up ray-trace acceleration structure... Done (4.76 seconds)
21676 faces
7 degenerate faces
839410 square feet [120875056.00 square inches]
118 Displacements
42772 Square Feet [6159288.50 Square Inches]
21669 patches before subdivision
50605 patches after subdivision
364 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (110)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
transfers 7993635, max 1214
transfer lists: 61.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(489569, 481128, 335511)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(164199, 146227, 87131)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(57800, 47321, 24335)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(21119, 15686, 6913)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(7898, 5300, 1996)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(3019, 1817, 583)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1173, 631, 172)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(463, 221, 51)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(185, 78, 15)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(75, 28, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(30, 10, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(12, 4, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(5, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0148 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (16)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
—————— ———————- ———————- ————
models 157/1024 7536/49152 (15.3%)
brushes 4819/8192 57828/98304 (58.8%)
brushsides 46622/65536 372976/524288 (71.1%)
planes 50284/65536 1005680/1310720 (76.7%)
vertexes 41472/65536 497664/786432 (63.3%)
nodes 9588/65536 306816/2097152 (14.6%)
texinfos 8154/12288 587088/884736 (66.4%)
texdata 658/2048 21056/65536 (32.1%)
dispinfos 118/0 20768/0 ( 0.0%)
disp_verts 9766/0 195320/0 ( 0.0%)
disp_tris 15488/0 30976/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 185800/0 185800/0 ( 0.0%)
faces 21676/65536 1213856/3670016 (33.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 18028/65536 1009568/3670016 (27.5%)
facebrushes 1079/0 2158/0 ( 0.0%)
facebrushlists 21676/0 86704/0 ( 0.0%)
leaves 9746/65536 311872/2097152 (14.9%)
leaffaces 31055/65536 62110/131072 (47.4%)
leafbrushes 9197/65536 18394/131072 (14.0%)
areas 3/1024 24/8192 ( 0.3%)
surfedges 179989/512000 719956/2048000 (35.2%)
edges 111311/256000 445244/1024000 (43.5%)
LDR worldlights 364/8192 36400/819200 ( 4.4%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 2457/32768 24570/327680 ( 7.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 45432/65536 90864/131072 (69.3%)
cubemapsamples 89/1024 1424/16384 ( 8.7%)
overlays 1/1024 352/360448 ( 0.1%)
LDR lightdata [variable] 3591680/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 4945961/16777216 (29.5%)
entdata [variable] 482821/393216 (122.8%) VERY FULL!
LDR ambient table 9746/65536 38984/262144 (14.9%)
HDR ambient table 9746/65536 38984/262144 (14.9%)
LDR leaf ambient 24129/65536 675612/1835008 (36.8%)
HDR leaf ambient 9746/65536 272888/1835008 (14.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/40010 ( 0.0%)
pakfile [variable] 6922348/0 ( 0.0%)
physics [variable] 2070087/4194304 (49.4%)
physics terrain [variable] 42675/1048576 ( 4.1%)

Level flags = 1c

Total triangle count: 62255
Writing e:\program (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\coop_zombie_bagan.bsp
2 minutes, 48 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (76C00000)

———————————————————————————————————————-
Running command: copy "E:\Program (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\coop_zombie_bagan.bsp" "E:\Program (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\coop_zombie_bagan.bsp"
———————————————————————————————————————-

Finished. Press a key to close.

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