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Fortnite introducerar Reboot Vans — här är uppdatering 8.30

1
En ny uppdatering har kommit till Epic Games Fortnite och den tillför bland annat "Reboot Van" som blivit väldigt omtalad inom communityn. Ett nytt evenemang har introducerats som innefattar ett nytt LTM varje dag.
Under onsdagen rullade Epic Games ut en ny uppdatering till sitt battle royale-spel Fortnite. Patchen för med sig flera tillskott och förändringar, men den mest uppmärksammade är utan tvekan "Reboot Van". Det är bilar som placeras runt om på kartan där man kan återuppliva sina fallna kamrater, men bara om man har lagkamratens reboot-kort. Observera att vid användning skickas en signal som gör att alla spelare och lag i närheten vet att någon använder den och att en reboot van hamnar i cooldown efter användning.

Något annat som uppdateringen tillför är "Buccaneer's Bounty Event" vilket innebär ett nytt limited time mode varje dag. Spelare kommer att få uppdrag under eventets gång och när ett av dessa blivit avklarade belönas spelaren. Patchens första LTM kallas "Fly Explosives" och innefattar endast explosiva vapen samt jetpacks.

Fullständig notes

BATTLE ROYALE

WHAT’S NEW?

Reboot Van
Never give up, never surrender! Bring eliminated teammates back into battle with the Reboot Van. Drop in now and become the hero your team needs.

Buccaneer's Bounty Event
Avast ye mateys… Drop in and arm yourselves during the Buccaneer’s Bounty event! Test your skills in a fresh LTM every single day and collect your very own treasure in the form of in-game rewards by completing free Challenges.

LIMITED TIME MODE: FLY EXPLOSIVES

Summary
This mode combines the explosive fun of the High Explosives LTM with the Jetpack. Take to the skies and blast everyone else back to the lobby!

Mode Details
Only explosive weapons can be found in this mode.
Floor Loot spawners will occasionally spawn Jetpacks.
Jetpacks are only available in this mode in Battle Royale.
Reduced storm wait times.
Rocket Ammunition capped at 120.

WEAPONS + ITEMS

Reboot Van / Cards
Reboot Vans have now been added to the map at all major POIs.
When squad members are eliminated they now drop their Reboot Card, which can be collected by other squad members.
Reboot Vans / Cards are disabled in Solos, Big Team Limited Time Modes, and any modes with respawns enabled.
Reboot Cards remain in the world for 90s after they’ve been dropped.
Pickup Interaction time: 0.5 seconds.
Bringing Reboot Cards to Reboot Vans will bring each squad member whose card has been collected back into battle.
Collected Reboot Cards can be turned in by any squad member regardless of which member picked up the Card.
Interaction time: 10 seconds.
A Reboot Van goes on cooldown and cannot be activated again for 120 seconds after it’s used.
Rebooted squad members return with:
100 Health
1 Common Pistol
36 Light Ammo
100 Wood
Infantry Rifle
Damage decreased from 40/42 to 38/40.
Fall-off damage at maximum range increased from 26/28 to 32/34.
Poison Dart Trap damage ticks will no longer cause the camera to shake repeatedly.

Bug Fixes
Fixed an issue that occasionally prevented weapon fire from queuing for shotguns after switching weapons without re-pressing the fire key.
Fixed an issue where if a Clinger is attached to a player and they entered a Baller that it wouldn't deal damage.
Fixed sniper rifles playing fire animations twice per shot from the point of view of other players.
Fixed grenade projectile trajectories lagging behind slightly when moving and rotating.
Fixed Traps not activating if a player blocks line of sight with a structure but then the structure is destroyed.
Fixed Balloon sound effects occasionally playing when entering a vehicle without Balloons active.
Fixed an issue with single shot weapons not reloading properly while in targeting mode.
Fixed Peppers not granting movement speed while walking.
Fixed Minigun Rev Up/Down sound effects persisting after boosting on a Driftboard.
Fixed an issue with Ziplines after using a Launch Pad that could cause the player to jump higher.
Fixed an issue with players getting knocked backward when firing the Pirate Cannon upwards.
Fixed Pirate Cannons getting stuck in an indefinite horizontal rotation.
Fixed an issue with Boom Bow not showing up with the Visualize Sound Effects option.
Fixed an issue with vehicles shot by Boom Bow not playing hit notification sound effects.
Fixed an issue with the Boom Bow having longer than expected projectile trail effects.
Fixed an issue with Boom Bow projectile effects occasionally flying through enemies.
Fixed a spelling error in the elimination feed with Boom Bow.

GAMEPLAY

Buccaneer’s Bounty Event
A different Limited Time Mode rotates in every day from April 10 - April 15.
Drop in and Complete free Challenges to earn in-game rewards.
Increased the spawn rate of Treasure Maps for the duration of this event:
Floor Loot: Increased availability from .25% to .5%
Chests: Increased availability from 1.55% to 3.05%
All aspect ratios will have the same vertical FOV on Mac and PC.
In the near future, ultrawide monitors will be limited to 16:9 in competitive game modes.
Added separate controller sensitivities for building and editing structures.
The Glider Redeploy item is now sorted to the right along with other consumables when "Auto sort consumables to the right" is enabled.
Added ability to cycle hotbar items while gliding.
Hit markers are now server authoritative.
We’ve heard the feedback that hit markers are sometimes seen for shots but don't apply damage, so we’re going to delay showing them until the server has confirmed the hit.
Fixed sniper damage not causing damaged players to play a reaction animation.
Adjusted how Storm damage is applied so that players entering the Storm will have a set amount of time before damage is applied.
The initial instance of damage will start 1 second after entering the Storm.

Bug Fixes
Fixed an issue where players would incorrectly edit structure behind them when backed up close to a player built wall.
Players dropping in warm-up will not award eliminations if another player caused them to receive fall damage.
Fixed Traps being hidden underneath certain floor pieces that don't completely align with the grid.

COMPETITIVE

New Tournament - April 13 & 14: Fortnite World Cup Online Open Week 1 ($1,000,000 total prize pool!)
Top performers in each server region will qualify to the Fortnite World Cup Finals in New York City. Full Fortnite World Cup details and official rules can be found here: https://www.epicgames.com/fortnite/competitive/events/world-cup
Solo Game Mode
Participation in this event requires players to have reached Champion League in Arena.
Region Lock is in effect - players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the one the player will be locked into for that entire weekend.
Format:
April 13 - Round One: All Eligible Players.
April 14 - Round Two: Top 3000 Players from Round One.
Tournament rewards can now be viewed directly in each tournament session.
Server Replays are now available in leaderboards for PC Players - Players can now view the active server replays of top leaderboard performers. This will be expanded to all platforms in the near future!

Bug Fixes
Improved clarity of which regions tournament is currently being viewed.

PERFORMANCE

Various level streaming performance optimizations for Switch and Xbox One to reduce cases where players see blurry buildings.
Improved texture streaming performance and memory overhead on Switch.
Improved performance for Traps.
Improved performance of the Challenges UI.

Bug Fixes
Fixed a source of hitches due to spawning weapon drops.
Fixed a source of hitches due to replay recording.
Implemented a fix that should resolve cases of invisible characters after skydiving.

AUDIO

New separate in-air audio tell for enemies.
More of an “incoming” audio tell that should give more awareness when an enemy drops in on you from above.
Reduced volume of building audio loops while being structures are being built.
This sound is now ducked by enemy footsteps and gunfire.
Prevents unnecessary noise when lots of buildings are placed in quick succession.
Slightly increased the volume of footsteps below the player.
Increased volume of the landing sounds of enemy footsteps.

Bug Fixes
Fixed a bug where all offscreen enemy footsteps and weapon switches/reloads would be silent when more than 5 players were nearby.
Fixed a bug where the Boom Bow wasn’t playing the correct vehicle damage notification sound.

UI

Vehicle controls can now be hidden in the HUD Options.
Added minimum and maximum values to the in-game FPS overlay and added the option to "Show FPS" on all supported platforms.
Push To Talk
Enabling the menu option for consoles
Defaulting the option to Off for consoles.
Wraps can now be applied to most types of weapons, everything that doesn't fit elsewhere is now covered by a catch-all "Misc." slot in the locker.
The health bar for vehicles has been adjusted to now display health values of vehicles.

Bug Fixes
Fixed an issue with the friend list was always displaying a notification symbol in the frontend.

REPLAY

Bug Fixes
Fixed a rare crash that was occurring when loading effects when viewing a replay.

SPECTATING

Bug Fixes
Fixed certain items such as gliders not displaying their count properly for spectators.

MOBILE

HUD elements such as the menu button will no longer be dragged off the entire screen in the HUD Layout Tool.

Bug Fixes
Improved stability by fixing GPU crashes.
Fixed an issue that was allowing touch inputs while using a controller.
Fixed an issue that was preventing players from using emotes while in build/edit mode.
Fixed an issue causing items on the quickbar to be difficult to drag and drop.
Fixing an issue causing players to get stuck in edit mode when entering and confirming edits quickly.
Also fixed an issue where players could get stuck in edit mode when alternating between build/edit mode quickly.
Fixed trajectory line for throwable items always being visible when using a glider on mobile.

CREATIVE

WHAT’S NEW?

MultiSelect
Grab the corner house or the whole block! The MultiSelect tool is here to make moves a piece of cake.

Military Base Theme
Reinforce your fort with sleek, new military style buildings. This is the first set of buildings that will premiere in Creative before Battle Royale!

Capture Area
Deposit an object into the area to score a point. Use this device to set up all sorts of capture the flag style games!

ISLANDS

Added new Tropical Island
Island is symmetrical in design for Team vs Team game modes.

Added new Rivers Edge Island
Redesigned version of the Tropical Island using the new Military set.

Bug Fixes
Fixed a bug where players leaving islands while spectating would still be considered to be on the island.
Fixed an issue where Buried Treasure can be spawned on Creative Islands.
Fixed an issue where the storm does not damage the players once it is completely closed, at the end of session.

GAMEPLAY

Players can no longer be eliminated in the Creative and Playground hubs.
Players can no longer respawn or change teams while a game is ongoing.
Infinite Resources setting is now only used during game.
During creation, resources are now always infinite if the player has permission to edit.
Added an option to the blocks to enable Lava Surface On/Off.
Known Issue: Scaling them too large causes the lava surface to stop working.
Added an option to modify the vehicle trick score during a game.
Allows games to use mixed score game modes.
Added an option to the game timer to choose whether it counts up or down.
Added new Type of Scoreboard options.
Score & Time: Score, Time
Score & Elimination: Score, Eliminations, Knocked Down, Assists

Bug Fixes
Adjusted the lighting in Creative and Playgrounds to look more Battle Royale.
Fixed an issue where players would be invulnerable for the first 5 seconds after respawning.
Fixed the infinity symbol not appearing properly over weapon icons when Infinite Ammo was enabled.
Fixed an issue where the player character could be facing the wrong direction when starting a game.
Fixed a bug where players could be teleported to an invalid location when respawning as a game is restarting.
Fixed Storm Damage not affecting players.
Fix for issues were gameplay effects could persist when entering a new island, or across game restarts.
Reimplemented the resetting of gameplay effects in game reset.
Fixed a bug where players could be teleported to the wrong location at the end of a game.
Fixed an issue where health bars didn't follow the actor properly.
Fixed a bug where a player who was eliminated when a game started might cause players to spawn at the wrong locations.
Fixed a bug where players could take falling damage during game startup.
Fixed Lava Tiles from being destroyed with player built structures.
Fixed Lava Tiles from being destroyed with the Infinity Blade.
Fixed an issue where the Sky Chest had a slower search speed than intended.
Fixed an issue where the player is able to do damage after respawning in games where players are set to be Invincible.
Fixed an issue where the players spawn in the sky upon entering pre-game when all player spawners are destroyed from the previous match.
Fixed an issue where the game stats screen fails to appear after ending the game in Creative game mode.
Fixed an issue where the player becomes immune to storm damage if entering the storm for the first time while in a vehicle.
Fixed an issue where the camera orientation is abruptly changed when skydiving into Creative Islands.
Fixed an issue where the player will spawn in the sky when starting a game in fly mode.

WEAPONS + ITEMS

Jetpack added
Legendary Rarity.
The Jetpack is engaged by jumping while in mid-air, providing additional mobility.
While flying, there is a limited duration it can be used before it must charge again.
Recharge begins when the Jetpack is not in use.
You can not enter Targeting Mode while in the air.
On controller, using the Targeting Mode input will trigger the Jetpack.
Known Issue: Infinite ammo doesn’t apply to Jetpack fuel.

Bug Fixes
Fixed a server crash that could occur when vehicles were spawned and destroyed over and over.
Fixed an issue where the Infinity Blade would destroy props while playing Elimination games.

CREATIVE TOOLS + PHONE

Added new feature: Multi-Select!
This allows you to select multiple props and building tiles to move them all at once!
To toggle selection, press R on keyboard or D-Pad Right on controller. On mobile, a new button has been added to the HUD Layout page for Multi-Select.
Selected props and building tiles will be highlighted green.
You can also hold down the button to “paint” selection over multiple objects.
20 props or building tiles can be selected at once.
After selecting one or more objects, you can aim at them and press Cut or Copy to start moving them.
Please note that all objects will always move together, so if building tiles are selected along with props, the props will snap to the building grid too.

Bug Fixes
Fixed an issue where the glow effect would become too bright while editing with the phone.
Fixed an issue where props would desync between players if the editing player cancels cutting a prop.
Fixed an issue where players could return to the Hub with the Phone.
Fixed an issue where the player would occasionally lose the Phone’s help UI.
Fixed an issue where the Phone’s help UI disappears after being eliminated with a Bush equipped.
Fixed an issue with the Phone’s holographic preview effects on mobile platforms.
Fixed an issue the Phone’s help UI disappears when the players equip items from the Creative inventory.

PREFABS

Added 6 Military Prefabs.
Added 8 Military Galleries that consist of Team Color variations.
Added the Military Numbers Gallery.
Added a standard Military Props Gallery.
Added a new Military Lights Gallery that allows the player to change light colors.
Known Issue: Military Lights will lose team color when the lights are turned off.

Bug Fixes
Fixed an issue with the Cabins Gallery where multiple roof assets would break if only one was destroyed.
Fixed an issue with the Village Shop Prefab where some furniture props were floating in the air.
Fixed an issue where player built structures will destroy all Lava Tile Gallery assets.
Fixed an issue where assets from the "Castle Gallery" and "Nature Ice Cliff Gallery" spawn under and over the character when copied with the "Grid Snap" option.
Fixed an issue where the Block Chest from the "Chests and Ammo Gallery" is significantly slower than opening the normal chest.
Fixed an issue where the ‘Ring Gallery’ has invisible collision underneath it that is not destroyed with it.
Fixed an issue where the 'Castle Gallery' had an invisible collision when deployed above ground.
Fixed an issue where the 'Village Clock' Prefab contains an ammo box and items.
Fixed an issue where the "Stage_DJ_TurnTables_C" grants wood material instead of metal.
Fixed an issue where multiple objects can be seen clipping through the floor in the Village Shops prefab.
Fixed an issue where some assets are floating inside the "Village Shops" prefab.
Fixed an issue where multiple roof assets in the Cabins Gallery break when only one is destroyed.
Fixed an issue where Castle Prop Gallery is called "Castle Gallery" in Creative Inventory.

DEVICES

Device settings now open instantly on interact button press.
Capture Area Device
During Edit Mode, drop an item from your inventory into the Capture Area to define the item to be captured.
During Play Mode, walk into the Capture Area to drop instances of the "item to be captured" from your inventory and it will be added to your score.
Set Capture Radius to change the size of the Capture Area with values ranging from 1/16 tile to 5 tiles.
Set Score Value to change the number of points scored per item captured with values ranging from 1 to 100.
Consumables Gallery
Hop Rocks
Gravity-defying jumps for a limited period of time.
Mushrooms
Instantly grant 5 shield when consumed.
Apples
Instantly grant 5 health when consumed.
Bananas
Instantly grant 5 health when consumed.
Peppers
When consumed, peppers instantly grant 5 health and also increase the player’s movement speed by 20% for 10 seconds.
Reduced Music Sequencer and Damage Volume sound effect volume by 50%.
Added an option to Shooting Gallery targets to set the health bar to hidden/not hidden.
Creature Spawner Updates
Spawn Radius from Center renamed to Max Spawn Distance.
Added 1 Tile and 1/2 Tile options for Max Spawn Distance.
Resolved crashes related to this device.

Bug Fixes
Fixed player start plates not showing team assignments.
Fixed an issue where Creature Spawners could persist outside a game.
Fixed an issue where vehicles play a damage sound effect when sitting near the Music Sequencer.
Fixed an issue where Spawners and other devices aren't hidden during the game start countdown.
Fixed an issue where health bars overlap the Shooting Targets when hopping.
Fixed an issue where Music Sequencer zone and wave is visible in Game, even when 'Zone Visible in Game' is set to Off.
Fixed an issue where 'Add time on knockdown' setting does not add additional time on Shooting Range Targets.
Fixed an issue where Creature Spawners continue spawning while in edit mode when placed on a ramp.
Fixed an issue where Creatures can pass through another player’s island boundary.
Fixed an issue where Team settings do not function for Player Spawn on Teams 3-16.
Fixed an issue where Health and Shield Settings on Team Settings Devices do not take effect until all players leave the match and return.
Fixed an issue where the player was unable to see the visual effects of projectile impacts on Shooting Targets.
Fixed an issue where deleting 'Shooting Gallery' assets removed more memory than the assets originally took up.
Fixed an issue where weapons are not granted to players in fly mode when the game starts via the Team Settings & Inventory device.
Fixed an issue where Item Spawner will spawn weapons instantly rather than the set spawn time.
Fixed an issue where Shooting Gallery moving targets would spawn in with a delay when placed as a copy.
Fixed an issue where Shooting Gallery moving targets would have an additional dummy briefly, after deselecting copy.

UI + SOCIAL

Added a setting for Winner Display Time, which displays who won at the end of the game.
Added a setting for Score Display Time to set how long to display the scoreboard at the end of the game.
Score tracking UI now includes the top 3 scores in the game!

Bug Fixes
Fixed an issue where buttons overlapping the NetDebug UI wouldn't work.
Fixed an issue where mobile HUD stayed visible during game transitions.
Fixed an issue where games ending in a draw were not properly indicated in the UI.
Fixed an issue where the button to Leave Creative and Leave Playground was not properly displaying in all languages.
Fixed an issue where the Leave Creative and Leave Playground buttons was called Leave Match in other areas of the UI.
Fixed an issue where the build bar HUD often displays while skydiving after respawning.
Fixed an issue where HUD elements remained on screen during game loading screens.

GENERAL

ACCESSIBILITY

Xbox/Epic Account Linking
Starting on April 11, once you link your Xbox account and Epic ID together, you'll be unable to link a different account to that console.
You can unlink your accounts at any time but won't be able to link a new account that device.

SOCIAL

Need to take a break but want to stay in contact? Try the new Sit Out feature, available now in Battle Royale and coming soon to Save the World!
Use the menu at the top of the Social Panel to change your participation to “Sitting Out” to stay in the party without holding up ready checks or affecting game mode selection. For example, with three players in a party and one Sitting Out, the remaining two can select and queue for a Duos match.
After your friends launch into the match you’ll still be able to talk to them using the Party voice channel.
When they get back, switch your participation back over to “Playing” to get back in the action!
Team Members in Battle Royale and Save the World now have icons indicating which Outfit they’re wearing in the Social Panel and Voice Chat Indicators. These icons will likely be added to more places in the HUD, let us know what you think!
Added voice indicator widgets to more clearly call out party members that are speaking.
Added settings to control whether or not you automatically switch to the Game voice channel when a match starts. The Game voice channel contains only the people in your BR Squad, Creative chat, or STW team.
Reduced size and frequency of friend information updates when the Social Panel is hidden, should improve performance for people with a large number of players on their friend list.

Bug Fixes
Fixed an issue that could cause the Add Friends dialog on consoles to appear on a schedule even after the user had previous clicked “Add”.
Fixed an issue that would cause a player to be removed from a Battle Royale match when kicked from the party.

GAMEPLAY

Optimized the network traffic used by the building mechanic to request new structures. Turbo building will submit requests to build new structures every frame after the initial delay.
Added a new screen to communicate not being able to send a report.
FPS counter in the front end now has a better font and won't overlap other UI elements.

Bug Fixes
Monitors with aspect ratios below 16:9 will have the same vertical FOV as those with 16:9 and above on PC and Mac.
Fixed an issue preventing traps from triggering after a building blocking their triggering is edited or destroyed.
Fixed an issue where weapon charging audio would play incorrectly while boosting on a Driftboard.
Fixed an issue where launchpad animations would play incorrectly while on a Zipline.
Canvas rendering now uses MPC uniform buffers correctly.
Fixed local player’s mouth moving even while push to talk was not active.

UI

Bug Fixes
Fixed an issue with the bottom bar being missing/obscured on the player reporting screen.

PERFORMANCE

Windows clients now support the RHI thread which improves the ability for CPU rendering work to happen in parallel and improves performance consistency in heavier scenes.
Rendering CPU improvements for all platforms (UE4.22 new rendering features).
Xbox One patching improvements to reduce download size while ensuring good I/O performance.

Bug Fixes
Fixed some texture streaming related hitches on Xbox One.

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